Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Dates | 4 | Perfumes & Medicinal Herbs | 3 | Fish | 2 | Salt | 2 | ||||
| Silk | 2 | Spices | 2 | Sulphur | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 4 / 14 | Terrain | Hills | Climate | Arid | |
| Port | Natural harbour up to Shipwright |
Units raised here
Whoever holds Notia Karmania can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.
Persian area of recruitment (4 units)
Asian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Asian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

