RTR: Imperium Surrectum
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Trade goodsResources and characterUnits raised here

Basilike Brenaia

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Map of Basilike Brenaia and its neighbours

Its settlement is Seuthopolis, held at the campaign start by Odrysian Kingdom (Thracian), their capital.

People: Thracian 60%, Celtic 20%, Macedonian 20% · Trade goods: Dyes, Gold, Pottery, Grapes

Trade goods

Trade goodAmountTrade goodAmountTrade goodAmountTrade goodAmount
Dyes1Gold1Pottery1Grapes1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Thracian 60%, Celtic 20%, Macedonian 20%Fertility6 / 14TerrainMountain valleyClimateContinental
Water sourceRiverRiver tradeNavigable riverMine depositsGold (quantity 1)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zonesThracian, Parthica earlyCultural homelandOdrysian

Units raised here

Whoever holds Basilike Brenaia can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Thracian area of recruitment (10 units)

UnitRequires
Thracian ArchersGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian HippakontistaiGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Light LancersGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian LongspearmenGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Noble CavalryTier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Thracian PeltastsGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · not Second wave of military innovations have arrived!
Thracian Peltasts (Reform)Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Second wave of military innovations have arrived!
Thracian RhomphaiophoroiTier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian Sica CavalryTier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian SlingersGarrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built