Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Salt | 3 | Dyes | 2 | Gold | 2 | Hemp | 2 | ||||
| Perfumes & Medicinal Herbs | 2 | Grapes | 2 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 6 / 14 | Terrain | Mountain valley | Climate | Cold semi arid | |
| Water source | River | Mine deposits | Gold (quantity 2) |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Median, Asian | Cultural homeland | Atropatenian |
Units raised here
Whoever holds Pedias Atropatene can raise these 7 units here. A faction with one of them on its own roster raises it that way instead.
Median area of recruitment (4 units)
Asian area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Asian Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

