Trade goods
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 3 / 14 | Terrain | Mountains | Climate | Continental | |
| Mine deposits | Gold (quantity 1) |
Units raised here
Whoever holds Sagartia can raise these 7 units here. A faction with one of them on its own roster raises it that way instead.
Median area of recruitment (4 units)
Asian area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Asian Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

