RTR: Imperium Surrectum
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DescriptionStatsWho can recruit it

Aestian Clubmen

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Aestian Clubmen info cardAestian Clubmen unit card

Class: spearmen · Category: infantry · Men per unit: 60

Description

Tacitus wrote that the Aestii lacked iron weaponry; making do with wooden clubs for offense, and boar talismans for defense. Despite their humble armaments, the Aestii must have fielded a formidable force: For the priceless amber, glaesum, washing up on Aestii shores, was coveted by all, and yet, the Aestii remained independent.

Stats

Rank in roster
Men per unit60█████████· 87%
Attack5█········· 0%
Charge bonus4██········ 21%
Defence31█████····· 46%
· armour3██········ 21%
· defence skill23███████··· 65%
· shield5██████···· 57%
Morale7█········· 10%
DisciplineLow
TrainingUntrained
Recruitment cost1,528 dn██········ 18%
Upkeep per turn531 dn██········ 24%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack5—Charge bonus4—Typemelee · blade—Damagepiercing—
PropertiesLight spear (braced against cavalry charges from the front) · +8 attack against cavalry—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total31—Armour3—Defence skill23—Shield5—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow-1 / 0 / -2 / 0Charge distance30FormationsHorde
Technical stats
Time between blows (primary / secondary)2.5 s / —Extra fatigue in hot climates0Collision mass per man (1.0 is normal)0.94Spacing between men: close / loose1.1 × 1.3 m / 2.2 × 2.6 m
Default ranks5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

No faction has this on its core roster: it can be raised only in the provinces below.

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (1)

Areas of recruitment

Where Aestian Clubmen can be recruited

ZoneProvinces
Aestian5