RTR: Imperium Surrectum
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Region Information

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A single-level building: there is nothing to upgrade it into.

Region Information Scroll

Region Information Scroll

A comprehensive record of regional characteristics and available local troops based on government type.

This comprehensive administrative document catalogs all regional particularities, scripted mechanics and available Area of Recruitment units within the province.

Carefully maintained by your skilled scribes, the region information scroll is an essential reference for governors to understand local resources, special conditions, and military recruitment possibilities.

When your faction controls regions with local AOR units, these forces can be recruited as factional units regardless of the established government type.

However, access to pure AOR units varies according to administrative structure: Dependency status allows recruitment of all tiers including elite AOR units, Indirect Rule grants access up to tier 3 AOR units, Direct Rule permits up to tier 2 AOR units, while Homeland Government provides no access to local AOR forces, relying instead on standard factional units.

Cost100 denariiBuild time1 turnMinimum settlementtown

What it does

Show 212 effects that apply only in some circumstances
  • -5 taxable income, only when the settlement is under siege (this lingers for a few turns after a siege is lifted)
  • -5 trade income, only when the settlement is under siege (this lingers for a few turns after a siege is lifted)
  • trade level -10, only when the settlement is under siege (this lingers for a few turns after a siege is lifted)
  • -5 population growth, only when the settlement is under siege (this lingers for a few turns after a siege is lifted)
  • -5 taxable income, only when the settlement has been under siege for 3 turns or more (this lingers for a few turns after a siege is lifted)
  • -5 population growth, only when the settlement has been under siege for 3 turns or more (this lingers for a few turns after a siege is lifted)
  • -5 taxable income, only when the settlement has been under siege for 5 turns or more (this lingers for a few turns after a siege is lifted)
  • -5 population growth, only when the settlement has been under siege for 5 turns or more (this lingers for a few turns after a siege is lifted)
  • -5 taxable income, only when the settlement has been under siege for 7 turns or more (this lingers for a few turns after a siege is lifted)
  • -5 population growth, only when the settlement has been under siege for 7 turns or more (this lingers for a few turns after a siege is lifted)
  • -5 taxable income, only when the settlement has been under siege for 8 turns or more (this lingers for a few turns after a siege is lifted)
  • -5 population growth, only when the settlement has been under siege for 8 turns or more (this lingers for a few turns after a siege is lifted)
  • -5 taxable income, only when the settlement has been under siege for 9 turns or more (this lingers for a few turns after a siege is lifted)
  • -5 population growth, only when the settlement has been under siege for 9 turns or more (this lingers for a few turns after a siege is lifted)
  • -10 trade income, only when the settlement is blockaded
  • -10 trade income, only when the settlement is blockaded
  • -5 population growth, only when the settlement is blockaded
  • +65 taxable income, only when your empire has 2 to 4 settlements and this settlement is your capital
  • +10 taxable income, only when your empire has 2 to 4 settlements, a government building is built or being built here and this settlement is not your capital
  • -2 trade income, only when your empire has 2 to 4 settlements and Governor's Palace or a higher level is built here
  • -1 trade income, only when your empire has 2 to 4 settlements and Governor's Palace or a higher level is not built here
  • +40 taxable income, only when your empire has 5 to 8 settlements and this settlement is your capital
  • +5 taxable income, only when your empire has 5 to 8 settlements, a government building is built or being built here and this settlement is not your capital
  • -3 trade income, only when your empire has 5 to 8 settlements and Governor's Palace or a higher level is built here
  • -1 trade income, only when your empire has 5 to 8 settlements and Governor's Palace or a higher level is not built here
  • +2 public order (law), only when your empire has 5 to 8 settlements and Governor's Palace or a higher level is not built here
  • -3 public order (happiness), only when your empire has 5 to 8 settlements and Governor's Palace or a higher level is not built here
  • +1 public order (law), only when your empire has 5 to 8 settlements and Governor's Palace or a higher level is built here
  • -3 public order (happiness), only when your empire has 5 to 8 settlements and Governor's Palace or a higher level is built here
  • +50 taxable income, only when your empire has 9 to 15 settlements and this settlement is your capital
  • -3 trade income, only when your empire has 9 to 15 settlements and Governor's Palace or a higher level is built here
  • -1 trade income, only when your empire has 9 to 15 settlements and Governor's Palace or a higher level is not built here
  • +3 public order (law), only when your empire has 9 to 15 settlements and Governor's Palace or a higher level is not built here
  • -4 public order (happiness), only when your empire has 9 to 15 settlements and Governor's Palace or a higher level is not built here
  • +2 public order (law), only when your empire has 9 to 15 settlements and Governor's Palace or a higher level is built here
  • -4 public order (happiness), only when your empire has 9 to 15 settlements and Governor's Palace or a higher level is built here
  • +40 taxable income, only when your empire has 16 to 29 settlements and this settlement is your capital
  • -10 taxable income, only when your empire has 16 to 29 settlements, a government building is built or being built here and this settlement is not your capital
  • -3 trade income, only when your empire has 16 to 29 settlements and Governor's Palace or a higher level is built here
  • -1 trade income, only when your empire has 16 to 29 settlements and Governor's Palace or a higher level is not built here
  • +4 public order (law), only when your empire has 16 to 29 settlements and Governor's Palace or a higher level is not built here
  • -5 public order (happiness), only when your empire has 16 to 29 settlements and Governor's Palace or a higher level is not built here
  • +3 public order (law), only when your empire has 16 to 29 settlements and Governor's Palace or a higher level is built here
  • -5 public order (happiness), only when your empire has 16 to 29 settlements and Governor's Palace or a higher level is built here
  • +30 taxable income, only when your empire has 30 to 50 settlements and this settlement is your capital
  • -20 taxable income, only when your empire has 30 to 50 settlements and this settlement is not your capital
  • -4 trade income, only when your empire has 30 to 50 settlements and Governor's Palace or a higher level is built here
  • -1 trade income, only when your empire has 30 to 50 settlements and Governor's Palace or a higher level is not built here
  • +4 public order (law), only when your empire has 30 to 50 settlements and Governor's Palace or a higher level is not built here
  • -5 public order (happiness), only when your empire has 30 to 50 settlements and Governor's Palace or a higher level is not built here
  • +3 public order (law), only when your empire has 30 to 50 settlements and Governor's Palace or a higher level is built here
  • -5 public order (happiness), only when your empire has 30 to 50 settlements and Governor's Palace or a higher level is built here
  • +25 taxable income, only when your empire has 51 to 100 settlements and this settlement is your capital
  • -30 taxable income, only when your empire has 51 to 100 settlements, a government building is built or being built here and this settlement is not your capital
  • -4 trade income, only when your empire has 51 to 100 settlements and Governor's Palace or a higher level is built here
  • -1 trade income, only when your empire has 51 to 100 settlements and Governor's Palace or a higher level is not built here
  • +5 public order (law), only when your empire has 51 to 100 settlements and Governor's Palace or a higher level is not built here
  • -7 public order (happiness), only when your empire has 51 to 100 settlements and Governor's Palace or a higher level is not built here
  • +4 public order (law), only when your empire has 51 to 100 settlements and Governor's Palace or a higher level is built here
  • -7 public order (happiness), only when your empire has 51 to 100 settlements and Governor's Palace or a higher level is built here
  • +20 taxable income, only when your empire has 101 to 200 settlements and this settlement is your capital
  • -40 taxable income, only when your empire has 101 to 200 settlements, a government building is built or being built here and this settlement is not your capital
  • -5 trade income, only when your empire has 101 to 200 settlements and Governor's Palace or a higher level is built here
  • -1 trade income, only when your empire has 101 to 200 settlements and Governor's Palace or a higher level is not built here
  • +6 public order (law), only when your empire has 101 to 200 settlements and Governor's Palace or a higher level is not built here
  • -7 public order (happiness), only when your empire has 101 to 200 settlements and Governor's Palace or a higher level is not built here
  • +5 public order (law), only when your empire has 101 to 200 settlements and Governor's Palace or a higher level is built here
  • -7 public order (happiness), only when your empire has 101 to 200 settlements and Governor's Palace or a higher level is built here
  • +15 taxable income, only when your empire has 201 to 400 settlements and this settlement is your capital
  • -50 taxable income, only when your empire has 201 to 400 settlements, a government building is built or being built here and this settlement is not your capital
  • -5 trade income, only when your empire has 201 to 400 settlements and Governor's Palace or a higher level is built here
  • -1 trade income, only when your empire has 201 to 400 settlements and Governor's Palace or a higher level is not built here
  • +6 public order (law), only when your empire has 201 to 400 settlements and Governor's Palace or a higher level is not built here
  • -8 public order (happiness), only when your empire has 201 to 400 settlements and Governor's Palace or a higher level is not built here
  • +5 public order (law), only when your empire has 201 to 400 settlements and Governor's Palace or a higher level is not built here
  • -8 public order (happiness), only when your empire has 201 to 400 settlements and Governor's Palace or a higher level is not built here
  • +20 taxable income, only when your empire has 401 or more settlements and this settlement is your capital
  • -60 taxable income, only when your empire has 401 or more settlements, a government building is built or being built here and this settlement is not your capital
  • -6 trade income, only when your empire has 401 or more settlements and Governor's Palace or a higher level is built here
  • -1 trade income, only when your empire has 401 or more settlements and Governor's Palace or a higher level is not built here
  • +6 public order (law), only when your empire has 401 or more settlements and Governor's Palace or a higher level is not built here
  • -8 public order (happiness), only when your empire has 401 or more settlements and Governor's Palace or a higher level is not built here
  • +5 public order (law), only when your empire has 401 or more settlements and Governor's Palace or a higher level is built here
  • -8 public order (happiness), only when your empire has 401 or more settlements and Governor's Palace or a higher level is built here
  • -150 taxable income, only when none of Dependency, Indirect Rule, Direct Rule or Homeland is built here and no government building is built or being built here
  • -15 trade income, only when none of Dependency, Indirect Rule, Direct Rule or Homeland is built here and no government building is built or being built here
  • This region is part of your people's ancestral homeland, only when the region is your faction's own homeland
  • Empire Size I: One settlement, only when your empire has 1 settlement
  • Empire Size II: 2 to 4 regions, only when your empire has 2 to 4 settlements
  • Empire Size III: 5 to 8 regions, only when your empire has 5 to 8 settlements
  • Empire Size IV: 9 to 15 regions, only when your empire has 9 to 15 settlements
  • Empire Size V: 16 to 29 regions, only when your empire has 16 to 29 settlements
  • Empire Size VI: 30 to 50 regions, only when your empire has 30 to 50 settlements
  • Empire Size VII: 51 to 100 regions, only when your empire has 51 to 100 settlements
  • Empire Size VIII: 101 to 200 regions, only when your empire has 101 to 200 settlements
  • Empire Size IX: 201 to 400 regions, only when your empire has 201 to 400 settlements
  • Empire Size X: 401 or more regions, only when your empire has 401 or more settlements
  • Grain surplus points produced: 1 (1 is free), only when this settlement is your capital (among other conditions)
  • Grain surplus points produced: 2, only when this settlement is your capital (among other conditions)
  • Grain surplus points produced: 3, only when this settlement is your capital (among other conditions)
  • Grain surplus points produced: 4, only when this settlement is your capital (among other conditions)
  • Grain surplus points produced: 5, only when this settlement is your capital (among other conditions)
  • Grain surplus points produced: 6, only when this settlement is your capital (among other conditions)
  • Grain surplus points produced: 7, only when this settlement is your capital (among other conditions)
  • Grain surplus points produced: 8, only when this settlement is your capital (among other conditions)
  • Grain surplus points produced: 9, only when this settlement is your capital (among other conditions)
  • Grain surplus points produced: 10, only when this settlement is your capital (among other conditions)
  • Grain surplus points produced: 11, only when this settlement is your capital (among other conditions)
  • Grain surplus points produced: 12, only when this settlement is your capital (among other conditions)
  • Grain surplus points produced: 13, only when this settlement is your capital (among other conditions)
  • Grain surplus points produced: 14, only when this settlement is your capital (among other conditions)
  • Grain surplus points produced: 15, only when this settlement is your capital (among other conditions)
  • Grain surplus points produced: 16 (maximum reached), only when this settlement is your capital (among other conditions)
  • Grain surplus points consumed: 0, only when this settlement is your capital (among other conditions)
  • Grain surplus points consumed: 1, only when this settlement is your capital (among other conditions)
  • Grain surplus points consumed: 2, only when this settlement is your capital (among other conditions)
  • Grain surplus points consumed: 3, only when this settlement is your capital (among other conditions)
  • Grain surplus points consumed: 4, only when this settlement is your capital (among other conditions)
  • Grain surplus points consumed: 5, only when this settlement is your capital (among other conditions)
  • Grain surplus points consumed: 6, only when this settlement is your capital (among other conditions)
  • Grain surplus points consumed: 7, only when this settlement is your capital (among other conditions)
  • Grain surplus points consumed: 8, only when this settlement is your capital (among other conditions)
  • Grain surplus points consumed: 9, only when this settlement is your capital (among other conditions)
  • Grain surplus points consumed: 10, only when this settlement is your capital (among other conditions)
  • Grain surplus points consumed: 11, only when this settlement is your capital (among other conditions)
  • Grain surplus points consumed: 12, only when this settlement is your capital (among other conditions)
  • Grain surplus points consumed: 13, only when this settlement is your capital (among other conditions)
  • Grain surplus points consumed: 14, only when this settlement is your capital (among other conditions)
  • Grain surplus points consumed: 15, only when this settlement is your capital (among other conditions)
  • Grain surplus points consumed: 16 (maximum reached), only when this settlement is your capital (among other conditions)
  • +2 population growth, only when this settlement is your capital and Olive Oil Exports (Rural) is built somewhere in your empire
  • construction cost bonus other +10, only when this settlement is your capital and Marble Exports (Industry) is built somewhere in your empire
  • extra construction points 1, only when this settlement is your capital and Stone Exports (Industry) is built somewhere in your empire
  • -10 taxable income, only when this settlement is your capital and Stone Exports (Industry) is built somewhere in your empire
  • +2 population health, only when this settlement is your capital and Honey and Wax Exports (Rural) is built somewhere in your empire
  • +2 trade income, only when this settlement is your capital and Jewellery Exports (Industry) is built somewhere in your empire
  • +2 trade income, only when this settlement is your capital and Spices Exports (Urban) is built somewhere in your empire
  • -2 population growth, only when the region's terrain is Wetlands
  • -2 public order (happiness), only when the region's terrain is Wetlands
  • -1 public order (law), only when the region's terrain is Hills, Mountain valley, Forest or Karst terrain
  • -2 public order (law), only when the region's terrain is Steppe
  • -4 public order (law), only when the region's terrain is Mountains or Desert
  • construction time bonus military -40, only when the region's climate is Sub artic or Alpine
  • construction time bonus religious -40, only when the region's climate is Sub artic or Alpine
  • construction time bonus defensive -40, only when the region's climate is Sub artic or Alpine
  • construction time bonus other -40, only when the region's climate is Sub artic or Alpine
  • construction time bonus military -20, only when the region's climate is not Sub artic or Alpine and the region's terrain is Desert; or the region's terrain is Mountains or Wetlands
  • construction time bonus religious -20, only when the region's climate is not Sub artic or Alpine and the region's terrain is Desert; or the region's terrain is Mountains or Wetlands
  • construction time bonus defensive -20, only when the region's climate is not Sub artic or Alpine and the region's terrain is Desert; or the region's terrain is Mountains or Wetlands
  • construction time bonus other -20, only when the region's climate is not Sub artic or Alpine and the region's terrain is Desert; or the region's terrain is Mountains or Wetlands
  • Terrain: Hills (-5% law), only when the region's terrain is Hills
  • Terrain: Mountain valley (-5% law), only when the region's terrain is Mountain valley
  • Terrain: Grassland, only when the region's terrain is Grassland
  • Terrain: River valley, only when the region's terrain is River valley
  • Terrain: Mountains (-20% law and +20% constr. time), only when the region's terrain is Mountains
  • Terrain: Desert (-20% law and +20% constr. time), only when the region's terrain is Desert
  • Terrain: Plateau, only when the region's terrain is Plateau
  • Terrain: Forest (-5% law), only when the region's terrain is Forest
  • Terrain: Floodplains, only when the region's terrain is Floodplains delta
  • Terrain: Small islands/Rocky coast, only when the region's terrain is Small islands and rocky coast
  • Terrain: Wetlands (-2 health and +20% constr. time), only when the region's terrain is Wetlands
  • Terrain: Steppe (-10% law), only when the region's terrain is Steppe
  • Terrain: Karst terrain (-5% law), only when the region's terrain is Karst terrain
  • Climate: Mediterranean, only when the region's climate is Mediterranean
  • Climate: Continental, only when the region's climate is Continental
  • Climate: Oceanic, only when the region's climate is Oceanic
  • Climate: Arid, only when the region's climate is Arid
  • Climate: Cold semi-arid, only when the region's climate is Cold semi arid
  • Climate: Hot semi-arid, only when the region's climate is Hot semi arid
  • Climate: Dry sub-tropical, only when the region's climate is Dry sub tropical
  • Climate: Humid sub-tropical, only when the region's climate is Humid sub tropical
  • Climate: Temperate, only when the region's climate is Temperate
  • Climate: Monsoon, only when the region's climate is Monsoon
  • Climate: Alpine (buildings disabled in winter, +20% constr. time), only when the region's climate is Alpine
  • Climate: Sub-artic (buildings disabled in winter, +20% constr. time), only when the region's climate is Sub artic
  • Natural harbour level: Shipwright (tier 2), only when the region has natural harbour up to Shipwright
  • Natural harbour level: Trade Port (tier 1), only when the region has natural harbour up to Trade Port
  • Natural harbour level: Dockyard (tier 3), only when the region has natural harbour up to Dockyard
  • Natural harbour level: No sea port, only when the region has no natural harbour
  • Navigable river: This region can build riverports, only when the region has a Navigable river
  • Watersource: River(s), only when the region's water source is River
  • Watersource: Spring(s), only when the region's water source is Springs
  • Watersource: Lake(s), only when the region's water source is Lake
  • Watersource: Aquifer(s), only when the region's water source is Aquifer
  • Watersource: Oasis, only when the region's water source is Oasis
  • -1 population growth, only when the region's fertility is Farm level 1
  • -2 population growth, only when the region's fertility is Farm level 2
  • -3 population growth, only when the region's fertility is Farm level 3
  • -4 population growth, only when the region's fertility is Farm level 4
  • -5 population growth, only when the region's fertility is Farm level 5
  • -6 population growth, only when the region's fertility is Farm level 6
  • -7 population growth, only when the region's fertility is Farm level 7
  • -8 population growth, only when the region's fertility is Farm level 8
  • -9 population growth, only when the region's fertility is Farm level 9
  • -10 population growth, only when the region's fertility is Farm level 10
  • -11 population growth, only when the region's fertility is Farm level 11
  • -12 population growth, only when the region's fertility is Farm level 12
  • -13 population growth, only when the region's fertility is Farm level 13
  • -14 population growth, only when the region's fertility is Farm level 14
  • +2 population growth, only when no level of Government (governor) is built here
  • +1 population growth, only when Governor's Villa or a higher level is not built here
  • -1 population growth, only when Governor's Villa or a higher level is built here and Governor's Palace or a higher level is not built here
  • -2 population growth, only when Governor's Palace or a higher level is built here and Pro-Consul's Palace or a higher level is not built here
  • -4 population growth, only when Pro-Consul's Palace or a higher level is built here and Imperial Palace or a higher level is not built here
  • -5 population growth, only when Imperial Palace or a higher level is built here
  • +75 taxable income, only when your empire has 1 settlement
  • +1 population growth, only when your empire has 2 to 4 settlements or your empire has 5 to 8 settlements
  • +1 population growth, only when your empire has 2 to 4 settlements or your empire has 5 to 8 settlements
  • +2 population growth, only when your empire has 16 to 29 settlements or your empire has 30 to 50 settlements
  • +2 population growth, only when your empire has 16 to 29 settlements or your empire has 30 to 50 settlements
  • +3 population growth, only when your empire has 101 to 200 settlements, or your empire has 201 to 400 settlements, or your empire has 401 or more settlements
  • +3 population growth, only when your empire has 101 to 200 settlements, or your empire has 201 to 400 settlements, or your empire has 401 or more settlements

Religious belief: spreads 51 beliefs, by how much depending on what the region already believes.

Show the 51 beliefs

Recruitment: unlocks 449 units. Which of them you can actually raise depends on your faction, your government and the region.

Show the 449 units
  • Achaian Hoplites
  • Achaian Peltasts
  • Achaian Slingers
  • Achaian Thorakitai
  • Achaian Xystophoroi
  • Achaian Xystophoroi (Reformed)
  • Aeduan Cavalry
  • Aestian Clubmen
  • Agrianian Archers
  • Agrianian Infantry
  • Aitolian Cavalry
  • Aitolian Hoplites
  • Aitolian Peltasts
  • Aitolian Prodromoi
  • Aitolian Slingers
  • Aitolian Thorakitai
  • Aitolian Thureophoroi
  • Akarnanian Hoplites
  • Akarnanian Slingers
  • Akontistai
  • Alabandian Aspidophoroi
  • Alanic Horse Archers
  • Albanian Cataphracts
  • Allobrogian Infantry
  • Ambrakiote Phalangites
  • Ankonitan Archers
  • Ankonitan Hoplites
  • Arab Archers
  • Arab Camel Archers
  • Arab Camel Warriors
  • Arab Infantry
  • Arab Levy Spearmen
  • Arab Skirmishers
  • Arab Slingers
  • Arab Spearmen
  • Arab Warriors
  • Arabian Archers
  • Arcadian Peltasts
  • Armenian Cavalry
  • Armenian Hoplites
  • Armenian Horse Archers
  • Armenian Noble Archers
  • Armenian Thureophoroi
  • Arvernian Elite Skirmisher
  • Arvernian Heavy Spearmen
  • Asascenian Cavalry
  • Asian Archers
  • Asian Light Spearmen
  • Asian Skirmishers
  • Asian Slingers
  • Athamanian Peltasts
  • Athenian Epibatai
  • Athenian Hoplites
  • Athenian Peripoloi
  • Athenian Xystophoroi
  • Autariatai Nobles
  • Autariatai Swordsmen
  • Babylonian Horse Archers
  • Bactrian Hoplites
  • Bactrian Thureophoroi
  • Bastarnian Infantry
  • Bastarnian Swordsmen
  • Belgic Champions
  • Belgic Infantry
  • Bessian Swordsmen
  • Bithynian Cavalry
  • Bithynian Epibatai
  • Bithynian Hoplites
  • Bithynian Noble Cavalry
  • Bithynian Thureophoroi Cavalry
  • Boii Elite Skirmishers
  • Boiotian Hoplites
  • Boiotian Thureophoroi
  • Bosporan Archers
  • Bosporan Hoplites
  • Bosporan Thureophoroi
  • Brittonic Skirmishers
  • Brittonic Slingers
  • Brittonic Spearmen
  • Brittonic Swordsmen
  • Byzantine Epibatai
  • Caetrati Cavalry
  • Caetrati Infantry
  • Caledonian Swordsmen
  • Campanian Cavalry
  • Campanian Heavy Cavalry
  • Campanian Hoplites
  • Campanian Javelinmen
  • Campanian Thureophoroi
  • Cantabrian Cavalry
  • Cappadocian Archers
  • Cappadocian Cavalry
  • Cappadocian Javelinmen
  • Cappadocian Levy Spearmen
  • Cappadocian Light Cavalry
  • Cappadocian Light Infantry
  • Cappadocian Skirmisher Cavalry
  • Cappadocian Slingers
  • Cappadocian Thureophoroi
  • Caucasian Hillmen
  • Caucasian Slingers
  • Celtic Cavalry
  • Celtic Heavy Swordsmen
  • Celtic Light Cavalry
  • Celtic Noble Cavalry
  • Celtic Skirmishers
  • Celtic Slingers
  • Celtic Spearmen
  • Celtic Swordsmen
  • Chattian Freemen
  • Chaucian Fardimen
  • Chersonesian Hoplites
  • Chian Horophylakes
  • Cilician Brigands
  • Cilician Cavalry
  • Cilician Neocretan Archers
  • Cilician Pirates
  • Cilician Renowned Pirates
  • Cilician Spearmen
  • Cilician Thureophoroi
  • Cimbrian Naked Spearmen
  • Cretan Archers
  • Cretan Hoplites
  • Cretan Slingers
  • Cypriote Tarentine Cavalry
  • Dacian Horse Archers
  • Dacian Skirmisher Cavalry
  • Daesitiates Cavalry
  • Daesitiates Footmen
  • Dahaean Horse Archers
  • Dahaean Noble Cavalry
  • Dalmatian Footmen
  • Dalmatian Thureophoroi
  • Dardanian Light Cavalry
  • Dardanian Spearmen
  • Deuteroi
  • Dii Swordsmen
  • Dravidian Warriors
  • Egyptian Longspearmen
  • Egyptian Skirmishers
  • Egyptian Slingers
  • Elian Hoplites
  • Emporionite Hoplites
  • Etennian Hoplites
  • Etruscan Elite Swordsmen
  • Etruscan Heavy Cavalry
  • Etruscan Hoplites
  • Etruscan Javelinmen
  • Etruscan Lancer Cavalry
  • Etruscan Light Swordsmen
  • Etruscan Slingers
  • Etruscan Spearmen
  • Etruscan Thureophoroi
  • Euzonoi
  • Faliscan Hoplites
  • Freemen
  • Freemen Cavalry
  • Frentani Cavalry
  • Galatian Noble Cavalry
  • Galatian Skirmishers
  • Galatian Slingers
  • Galatian Swordsmen
  • Galatian Warband
  • Galato-Thracian Warband
  • Gautic Freemen
  • Getic Archers
  • Getic Heavy Infantry
  • Getic Light Infantry
  • Getic Noble Cavalry
  • Getic Peltasts
  • Getic Slingers
  • Gortynian Archers
  • Gortynian Hippeis
  • Gortynian Hoplites
  • Gortynian Thureophoroi
  • Greek Archers
  • Greek Hoplites
  • Greek Peltasts
  • Greek Slingers
  • Greek Thorakitai
  • Harian Night Fighters
  • Herakleiote Epibatai
  • Herakleiote Hoplites
  • Herakleiote Horophylakes
  • Histri Axe Cavalry
  • Histri Swordsmen
  • Hyrkanian Foot Archers
  • Hyrkanian Horsemen
  • Iapodian Elite Spearmen
  • Iapodian Swordsmen
  • Iberian Heavy Infantry
  • Iberian Noble Cavalry
  • Iberian Skirmishers
  • Iberian Slingers
  • Iberian Tribesmen
  • Illyrian Axe Cavalry
  • Illyrian Epilektoi
  • Illyrian Thureophoroi Cavalry
  • Indian Archers
  • Indian Cavalry
  • Indian Javelinmen
  • Indian Levy Spearmen
  • Indian Light Cavalry
  • Indian Longbowmen
  • Indian Peltasts
  • Indian Spearmen
  • Indian Swordsmen
  • Indian War Elephants
  • Indo-Greek Hoplites
  • Insubrian Infantry
  • Ionian Epibatai
  • Isaurian Marauders
  • Issaian Epibatai
  • Issaian Heavy Infantry
  • Issaian Hoplites
  • Istrian Archers
  • Italiote Epibatai
  • Italiote Hoplites
  • Judaean Spearmen
  • Kabylian Lancers
  • Karian Heavy Infantry
  • Karian Hoplites
  • Karian Light Infantry
  • Karian Thureophoroi
  • Kian Archers
  • Kietaian Hillmen
  • Knossian Agelai
  • Knossian Archers
  • Knossian Hippeis
  • Knossian Hoplites
  • Kushite Axemen
  • Kushite Javelinmen
  • Kushite Light Cavalry
  • Kushite Spearmen
  • Kydonian Archers
  • Kyrenaian Hoplites
  • Kyzikan Aspidophoroi
  • Kyzikan Epibatai
  • Kyzikan Hoplites
  • Labeataean Light Infantry
  • Labeataean Thureophoroi
  • Latin Cohort
  • Latin Equites
  • Latin Hastati
  • Latin Principes
  • Latin Triarii
  • Leves
  • Liburnian Marines
  • Liburnian Pirates
  • Liburnian Thureophoroi
  • Libyan Light Infantry
  • Libyan Phalangites
  • Libyan Skirmishers
  • Libyan Slingers
  • Lucanian Light Swordsmen
  • Lycian Archers
  • Lycian Drepanophoroi
  • Lycian Hoplites
  • Lycian Marines
  • Lydian Akontistai
  • Lydian Hippakontistai
  • Lyttian Archers
  • Lyttian Hetairoi
  • Macedonian Hoplites
  • Machairophoroi Cavalry
  • Machimoi Archers
  • Machimoi Cavalry
  • Maeotian Archers
  • Maeotian Mounted Archers
  • Mariandynian Javelinmen
  • Marrucini Spearmen
  • Marsi Swordsmen
  • Masdyenian Infantry
  • Maskat Pirates
  • Massagetae Cataphracts
  • Massaliote Archers
  • Massaliote Epibatai
  • Massaliote Hoplites
  • Massaliote Thorakitai
  • Median Cataphracts
  • Median Horse Archers
  • Median Light Cavalry
  • Median Spearmen
  • Mercenary Balearic Slingers
  • Messapian Heavy Cavalry
  • Messapian Hoplite
  • Messapian Javelinmen
  • Messapian Lancer Cavalry
  • Messapian Light Cavalry
  • Messapian Light Spearmen
  • Messapian Skirmisher Cavalry
  • Messapian Thureophoroi
  • Messenian Hoplites
  • Milesian Hoplites
  • Milesian Horophylakes
  • Mixhellenic Archers
  • Mysian Archers
  • Mysian Cavalry
  • Mysian Javelinmen
  • Mysian Thureophoroi
  • Neocretan Archers
  • Northern Illyrian Axemen
  • Northern Illyrian Cavalry
  • Northern Illyrian Levy
  • Northern Illyrian Skirmishers
  • Northern Illyrian Spearmen
  • Nubian Cavalry
  • Nubian Spearmen
  • Numidian Archers
  • Numidian Cavalry
  • Numidian Javelinmen
  • Numidian Light Infantry
  • Numidian Royal Cavalry
  • Numidian Slingers
  • Olbiopolite Archers
  • Olbiopolite Hoplites
  • Oscan Axemen
  • Oscan Cavalry
  • Oscan Heavy Skirmishers
  • Oscan Hoplites
  • Oscan Javelinmen
  • Oscan Light Cavalry
  • Oscan Spearmen
  • Oscan Thureophoroi
  • Outsider Skirmish Rabble
  • Outsider Slinger Rabble
  • Paeligni Skirmishers
  • Paionian Cavalry
  • Pamphylian Heavy Javelinmen
  • Pamphylian Hoplites
  • Pamphylian Slingers
  • Pannonian Cavalry
  • Paphlagonian Javelinmen
  • Paphlagonian Levy Spearmen
  • Paphlagonian Light Cavalry
  • Paphlagonian Light Infantry
  • Paphlagonian Skirmisher Cavalry
  • Paphlagonian Slingers
  • Penestae Axemen
  • Pergamene Hoplites
  • Perrhaibian Cavalry
  • Persian Noble Cavalry
  • Persian Sparabara
  • Persian Spearmen-Archers
  • Persian Takabara
  • Phrygian Cavalry
  • Phrygian Javelinmen
  • Phrygian Slingers
  • Phrygian Spearmen
  • Picentine Heavy Cavalry
  • Picentine Heavy Spearmen
  • Picentine Light Cavalry
  • Picentine Light Spearmen
  • Picentine Skirmishers
  • Picentine Swordsmen
  • Pisidian Javelinmen
  • Pisidian Thureophoroi
  • Prienian Epilektoi
  • Prienian Hippotrophoi
  • Prienian Hoplites
  • Prodromoi
  • Ptolemaic Machairophoroi
  • Rhodian Epibatai
  • Rhodian Hoplites
  • Rhodian Slingers
  • Rorarii
  • Sabellian Cavalry
  • Sabellian Hunters
  • Sabellian Slingers
  • Sabellian Spearmen
  • Salluvian Swordsmen
  • Samnite Axemen
  • Samnite Hoplites
  • Samnite Thureophoroi
  • Sardinian Archers
  • Scordisci Skirmishers
  • Scordisci Swordsmen
  • Scordiscian Noble Cavalry
  • Scutarii Cavalry
  • Scutarii Spearmen
  • Scythian Archers
  • Scythian Cataphracts
  • Scythian Horse Archers
  • Scythian Noble Cavalry
  • Scythian Royal Infantry
  • Scytho-Bosporan Archers
  • Scytho-Bosporan Horse Archers
  • Scytho-Bosporan Infantry
  • Selgian Slingers
  • Sicel Peltophoroi
  • Sicel Thureophoroi
  • Sindian Archers
  • Sindian Infantry
  • Sindian Mounted Archers
  • Sinopian Archers
  • Sinopian Epibatai
  • Sinopian Epilektoi
  • Smyrnaian Ephebes
  • Sogdian Heavy Horse Archers
  • Southern Illyrian Axemen
  • Southern Illyrian Cavalry
  • Southern Illyrian Levy
  • Southern Illyrian Skirmishers
  • Southern Illyrian Spearmen
  • Southern Oscan Spearmen
  • Spear Warband
  • Steppe Archers
  • Steppe Axemen
  • Steppe Cavalry
  • Suebian Freemen Cavalry
  • Sugambrian Wolf Warriors
  • Sword Warband
  • Syracusan Hoplites
  • Syracusan Thorakitai
  • Syrian Archers
  • Tarantine Cavalry
  • Taurian Archers
  • Taurian Pirates
  • Taurian Skirmishers
  • Thessalian Cavalry
  • Thessalian Peltasts
  • Thracian Archers
  • Thracian Hillmen
  • Thracian Hippakontistai
  • Thracian Light Lancers
  • Thracian Longspearmen
  • Thracian Noble Cavalry
  • Thracian Peltasts
  • Thracian Peltasts (Reform)
  • Thracian Rhomphaiophoroi
  • Thracian Sica Cavalry
  • Thracian Slingers
  • Thureophoroi
  • Thureophoroi Cavalry
  • Thynoi Clubmen
  • Towered Forest Elephants
  • Tylisian Heavy Spearmen
  • Umbrian Heavy Cavalry
  • Umbrian Heavy Spearmen
  • Umbrian Hoplites
  • Umbrian Light Cavalry
  • Umbrian Light Spearmen
  • Umbrian Skirmishers
  • Umbrian Swordsmen
  • Venedic Infantry
  • Vestini Axemen
  • Volcaean Axemen
  • Xystophoroi
  • Yuezhi Cataphracts