Description
The Agrianes are the special forces of the Macedonian army. Recruited from a Paionian tribe on the upper Strymon to the Northwest of Macedon that has sworn personal loyalty to Philip II, they excel as light infantry. The Agrianes primarily act as peltasts, throwing javelins at the enemy from afar with deadly precision. However, their curved Sica-style swords, crescent Pelte shields, and bronze helmets also enable them to survive in melee. They are specifically trained to take on mounted enemies.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 14 | ███████··· 65% |
| Charge bonus | 8 | ███······· 31% |
| Defence | 25 | ███······· 28% |
| · armour | 3 | ██········ 21% |
| · defence skill | 19 | ████······ 44% |
| · shield | 3 | ████······ 37% |
| Morale | 10 | ███······· 29% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 1,397 dn | █········· 13% |
| Upkeep per turn | 511 dn | ██········ 22% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 14 | 10 | Charge bonus | 8 | 9 | Type | thrown · archery | melee · blade | Damage | piercing | slashing |
| Projectile | javelin | — | Range | 60 | — | Ammunition | 7 | — | Properties | Thrown | Armour-piercing (counts only half the target's armour) |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 25 | — | Armour | 3 | — | Defence skill | 19 | — | Shield | 3 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 8 / 0 / 8 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.89 | Spacing between men: close / loose | 1.1 × 1.3 m / 2.2 × 2.6 m |
| Default ranks | 5 |
In battle: Can swim · Can hide in long grass · Can sap · Very good stamina
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Tier 3 Military Industrial Complex · Paionian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex | Any settlement | Tier 2 Military Industrial Complex · Paionian area of recruitment · Dependency only · Tier 1 Colony not built |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Paionian | 5 |


