RTR: Imperium Surrectum
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Arab Archers

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Arab Archers info cardArab Archers unit card

Class: missile · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit40███······· 30%
Attack8█········· 9%
Charge bonus0█········· 0%
Defence11█········· 2%
· armour3██········ 21%
· defence skill8█········· 2%
· shield0█········· 0%
Morale4█········· 0%
DisciplineLow
TrainingUntrained
Recruitment cost1,150 dn█········· 7%
Upkeep per turn421 dn██········ 15%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack82Charge bonus00Typemissile · archerymelee · simpleDamagepiercingpiercing
Projectilearrow—Range170—Ammunition25—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total11—Armour3—Defence skill8—Shield0—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / 0 / 0 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates-2Collision mass per man (1.0 is normal)0.83Spacing between men: close / loose1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:

Gerrha · Hadhramaut · Himyar · Lihyan · Minaeans · Nabataea · Palmyra · Qataban · Saba · Thamud

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)

Areas of recruitment

Where Arab Archers can be recruited

ZoneProvinces
Arab73