RTR: Imperium Surrectum
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Arab Skirmishers

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Arab Skirmishers info cardArab Skirmishers unit card

Class: missile · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit40███······· 30%
Attack10██········ 19%
Charge bonus1█········· 4%
Defence13█········· 5%
· armour3██········ 21%
· defence skill8█········· 2%
· shield2███······· 25%
Morale4█········· 0%
DisciplineLow
TrainingUntrained
Recruitment cost812 dn█········· 1%
Upkeep per turn297 dn█········· 8%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack103Charge bonus11Typethrown · archerymelee · simpleDamagepiercingpiercing
Projectilejavelin—Range60—Ammunition7—PropertiesThrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total13—Armour3—Defence skill8—Shield2—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow8 / 0 / 8 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates-2Collision mass per man (1.0 is normal)0.84Spacing between men: close / loose1.1 × 2.6 m / 1.98 × 4.68 m
Default ranks5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:

Gerrha · Hadhramaut · Himyar · Lihyan · Minaeans · Nabataea · Palmyra · Qataban · Saba · Thamud

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)

Areas of recruitment

Where Arab Skirmishers can be recruited

ZoneProvinces
Arab73