Boii Elite Skirmishers


Class: missile · Category: infantry · Men per unit: 40
Description
The heaviest and most experienced of the Boii skirmishers, these veterans can be considered the epitome of Celtic skirmishing. Comprised of the fittest warriors from each tribe, these skirmishers strike from a distance with viciously barbed javelins, crafted in such a way to cause maximum injury to the enemy. Neglecting the use of a helmet for improved visibility, they wear cuirasses of small overlapping iron plates and wield large oval shields to protect from hostile missiles. Although primarily focused on fighting at a distance, if the need arises, they are very capable fighters in a melee. For this purpose, they carry a short, flexible spear, making them formidable against light cavalry and light infantry, such as enemy skirmishers. However, it is not their job to be infantry-of-the-line and will likely struggle against enemy medium and heavy infantry. Likewise, though courageous and daring, they are liable to capitulate in the face of heavy cavalry.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 13 | ██████···· 57% |
| Charge bonus | 7 | ███······· 29% |
| Defence | 33 | █████····· 52% |
| · armour | 11 | ██████···· 64% |
| · defence skill | 18 | ████······ 38% |
| · shield | 4 | █████····· 48% |
| Morale | 8 | ██········ 19% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 1,305 dn | █········· 10% |
| Upkeep per turn | 454 dn | ██········ 17% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 13 | 6 | Charge bonus | 7 | 7 | Type | thrown · archery | melee · blade | Damage | piercing | piercing |
| Projectile | javelin | — | Range | 60 | — | Ammunition | 7 | — | Properties | Thrown | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 33 | — | Armour | 11 | — | Defence skill | 18 | — | Shield | 4 | — |
Condition and terrain
| Hit points | 1 | Modifier against mounts | horse +1 · chariot +1 · camel +1 | Ground: scrub / sand / forest / snow | 8 / -1 / 8 / -1 | Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 3 | Collision mass per man (1.0 is normal) | 1.22 | Spacing between men: close / loose | 1.2 × 2.8 m / 2.16 × 5.04 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Very good stamina
Who can recruit it
A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Tier 3 Military Industrial Complex · Boian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex | Any settlement | Tier 2 Military Industrial Complex · Boian area of recruitment · Dependency only · Tier 1 Colony not built |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Boian | 6 |
