Description
In the temperate hills and cold mountains of the north of Britannia, the woods have eyes, and they are treacherous. Armed with a small round shield, some javelins, and a short sword, these Caledonian swordsmen are vicious ambushers of any who dare tread in their homeland uninvited. Painted and tattooed as is customary for many of the inhabitants of Britannia, they display their finely
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 10 | ██········ 19% |
| Charge bonus | 15 | ██████···· 64% |
| Defence | 27 | ████······ 35% |
| · armour | 3 | ██········ 21% |
| · defence skill | 20 | █████····· 48% |
| · shield | 4 | █████····· 48% |
| Morale | 10 | ███······· 29% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 1,565 dn | ██········ 22% |
| Upkeep per turn | 544 dn | ███······· 27% |
| Turns to recruit | 2 |
Weapons
Its secondary attack is the stronger one: 15 against 10.
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 10 | 15 | Charge bonus | 15 | 21 | Type | thrown · blade | melee · blade | Damage | piercing | slashing |
| Projectile | javelin | — | Range | 60 | — | Ammunition | 5 | — | Properties | Used just before charging into combat · thrown | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 27 | — | Armour | 3 | — | Defence skill | 20 | — | Shield | 4 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / 0 / 0 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.93 | Spacing between men: close / loose | 1.1 × 1.3 m / 2.2 × 2.6 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Can sap · Good stamina
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Caledonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Caledonian | 12 |


