Description
These wealthy noblemen form a heavily armoured and expensive cavalry unit that is very powerful. Carrying spears, helmets and reinforced round shields, they are made up of experienced and influential warriors. Although their numbers may be few, they can turn the tide in many a battle by sheer weight and daring.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 30 | █········· 8% |
| Attack | 17 | █████████· 87% |
| Charge bonus | 29 | █████████· 88% |
| Defence | 44 | █████████· 85% |
| · armour | 15 | ████████·· 82% |
| · defence skill | 26 | ████████·· 78% |
| · shield | 3 | ████······ 37% |
| Morale | 14 | ████████·· 79% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 3,037 dn | █████████· 85% |
| Upkeep per turn | 1,162 dn | ██████████ 95% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 17 | 12 | Charge bonus | 29 | 35 | Type | thrown · blade | melee · blade | Damage | piercing | piercing |
| Projectile | javelin | — | Range | 50 | — | Ammunition | 2 | — | Properties | Used just before charging into combat | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 44 | — | Armour | 15 | — | Defence skill | 26 | — | Shield | 3 | — |
Condition and terrain
| Hit points | 1 | Mount | medium horse | Ground: scrub / sand / forest / snow | -1 / -1 / -5 / -1 | Charge distance | 40 |
| Formations | Square · Wedge |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 5 | Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m | Default ranks | 5 |
In battle: Very good stamina · Powerful charge
Who can recruit it
A core roster unit for 3 factions, each able to raise it anywhere they hold the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Tier 3 Military Industrial Complex · Galatian area of recruitment · not Scordiscian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwide | Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwide | Homeland | Tier 2 Military Industrial Complex | Any settlement | Tier 2 Military Industrial Complex · Galatian area of recruitment · not Scordiscian area of recruitment · Dependency only · Tier 1 Colony not built |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Galatian | 27 |


