Libyan Light Infantry


Class: spearmen · Category: infantry · Men per unit: 40
Description
The Libyans were one of the closest people from Carthage, and as such, one of their closest allies. Although they had been reluctant ally in the early years, centuries of cohabitation and numerous inter-community marriage had turned them into the most trusted one.
Carthage had always drawn soldiers from Libya; the Libyan are tough, brave and hardy, but otherwise most of the time little trained. That's why they are mostly fighting with spears, which require little training to use.
The light spearmen were especially useful, since their light equipment and great stamina make them reliable soldiers in the hot summers of Africa; where over more heavily armoured troops would be tired in seconds.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 11 | ███······· 34% |
| Charge bonus | 7 | ███······· 29% |
| Defence | 33 | █████····· 52% |
| · armour | 2 | █········· 13% |
| · defence skill | 26 | ████████·· 78% |
| · shield | 5 | ██████···· 57% |
| Morale | 11 | ████······ 39% |
| Discipline | Impetuous (may charge without orders) | |
| Training | Untrained | |
| Recruitment cost | 1,623 dn | ███······· 26% |
| Upkeep per turn | 594 dn | ████······ 39% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 11 | 10 | Charge bonus | 7 | 9 | Type | thrown · blade | melee · blade | Damage | piercing | piercing |
| Projectile | javelin | — | Range | 50 | — | Ammunition | 4 | — | Properties | Used just before charging into combat · thrown | Light spear (braced against cavalry charges from the front) · +8 attack against cavalry |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 33 | — | Armour | 2 | — | Defence skill | 26 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / 0 / -1 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | -2 | Collision mass per man (1.0 is normal) | 0.92 | Spacing between men: close / loose | 1.1 × 1.3 m / 2.2 × 2.6 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
Who can recruit it
A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Libyan area of recruitment · not Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Libyan | 48 |
