RTR: Imperium Surrectum
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StatsWho can recruit it

Maskat Pirates

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Maskat Pirates info cardMaskat Pirates unit card

Class: light · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit40███······· 30%
Attack11███······· 34%
Charge bonus9███······· 33%
Defence27████······ 35%
· armour5████······ 35%
· defence skill20█████····· 48%
· shield2███······· 25%
Morale11████······ 39%
DisciplineNormal
TrainingUntrained
Recruitment cost1,641 dn███······· 27%
Upkeep per turn601 dn████······ 41%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack118Charge bonus918Typethrown · blademelee · bladeDamagepiercingslashing
Projectilejavelin—Range50—Ammunition4—PropertiesUsed just before charging into combat · thrownArmour-piercing (counts only half the target's armour)

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total27—Armour5—Defence skill20—Shield2—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / -1 / 0 / -1Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates-1Collision mass per man (1.0 is normal)0.98Spacing between men: close / loose1 × 1.2 m / 2 × 2.4 m
Default ranks5

In battle: Can hide in long grass · Can sap · Very good stamina

Who can recruit it

No faction has this on its core roster: it can be raised only in the provinces below.

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (1)

Areas of recruitment

Where Maskat Pirates can be recruited

ZoneProvinces
Macian4