Mysian Cavalry


Class: heavy · Category: cavalry · Men per unit: 30
Reforms: Unlocked by Second wave of military innovations have arrived!, Pergamene Military Reforms
Description
The ancient city of Pergamon lay in the South West of a landscape called Mysia, after the Thracian tribe that settled here at the end of the 2nd millennium BC. Bounded by the Hellespont in the North, the Rhyndakos river and the Asiatic Olympos in the East and the Aisepos river in the West (Strab. XII, 4, 4-5, C564), Mysia was a central thoroughfare for traders, messengers, migrants or armies between Europe and Asia. It was inhabited by the Thraco-Phyrgian Mysians, who mainly dwelled in the interior and on the mountains, and by Ionian and Aeolian Greeks who founded cities on the coast (such as Kyzikos) or in its immediate hinterland (such as Pergamon, if it was, indeed, founded by Greeks).
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 30 | █········· 8% |
| Attack | 12 | █████····· 48% |
| Charge bonus | 31 | █████████· 93% |
| Defence | 35 | ██████···· 57% |
| · armour | 14 | ████████·· 78% |
| · defence skill | 16 | ███······· 28% |
| · shield | 5 | ██████···· 57% |
| Morale | 12 | ██████···· 57% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 2,426 dn | ███████··· 66% |
| Upkeep per turn | 977 dn | █████████· 87% |
| Turns to recruit | 4 |
Weapons
Its secondary attack is the stronger one: 13 against 12.
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 12 | 13 | Charge bonus | 31 | 27 | Type | melee · blade | melee · blade | Damage | piercing | slashing |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 35 | — | Armour | 14 | — | Defence skill | 16 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Mount | medium horse | Ground: scrub / sand / forest / snow | -2 / -2 / -7 / -2 | Charge distance | 40 |
| Formations | Square · Wedge |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 5 | Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m | Default ranks | 5 |
In battle: Good stamina
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Tier 3 Military Industrial Complex · Second wave of military innovations have arrived! · Mysian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwide | Direct Rule | Tier 3 Military Industrial Complex · Pergamene Military Reforms · Tier 2 Colony · Requires resource horses or horses supplied factionwide | Homeland | Tier 2 Military Industrial Complex · Pergamene Military Reforms | Any settlement | Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Mysian area of recruitment · Dependency only · Tier 1 Colony not built |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Mysian | 6 |
