RTR: Imperium Surrectum
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DescriptionStatsWho can recruit it

Boats

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Boats info cardBoats unit card

Class: light · Category: ship · Men per unit: 6

Description

These vessels are seaworthy, but small, craft capable of carrying a small cargo or a few men along coastal routes. Like other ships of the time these craft use sail when cruising and oar-powers when in combat.

Stats

Rank in roster
Men per unit6█········· 0%
Attack6█········· 3%
Charge bonus0█········· 0%
Defence6█········· 0%
· armour1█········· 0%
· defence skill5█········· 0%
· shield0█········· 0%
Morale8██········ 19%
DisciplineNormal
TrainingHighly trained
Recruitment cost540 dn█········· 0%
Upkeep per turn134 dn█········· 6%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack6—Charge bonus0—Typemelee · other—Damagepiercing—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total6—Armour1—Defence skill5—Shield0—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / 0 / 0 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / —Extra fatigue in hot climates0Spacing between men: close / loose1.2 × 2.16 m / 2.4 × 2.88 mDefault ranks3

The mod gives this unit more than one set of numbers. The figures above are one of them, so check in-game if the exact values matter.

Who can recruit it

A core roster unit for 116 factions, each able to raise it anywhere they hold the right building:

Aedui · Allobroges · Ambrones · Anartes · Aorsi · Apuani · Ardiaei · Arevaci · Arse · Arshi · Arverni · Asta · Astures · Aulerci · Bastarnae · Basti · Belgae · Belli · Bituriges · Boii · Breuni · Brigantes · Buri · Cadurci · Caledonii · Cantabri · Cantiaci · Carmo · Carpetani · Catuvellauni · Celtici · Cenomani · Chatti · Chauci · Cherusci · Chorasmia · Cimbri · Cisalpine Boii · Corsi · Costoboci

…and 76 more.

Exactly what a settlement must have, route by route (4)
BuildingAlso requiresBuildingAlso requiresBuildingAlso requiresBuildingAlso requires
Trade PortGovernment Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not in winter in a sub-arctic or alpine region · Garrison Building or Tier 1 Military Industrial ComplexShipwrightGovernment Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not in winter in a sub-arctic or alpine region · Garrison Building or Tier 1 Military Industrial ComplexDockyardGovernment Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not in winter in a sub-arctic or alpine region · Garrison Building or Tier 1 Military Industrial ComplexThe Cothon of CarthageGovernment Building (Dependency, Indirect Rule, Direct Rule or Homeland) · Garrison Building or Tier 1 Military Industrial Complex