RTR: Imperium Surrectum
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DescriptionStatsWho can recruit it

Large Boats

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Large Boats info cardLarge Boats unit card

Class: heavy · Category: ship · Men per unit: 6

Description

Large boats are battle-worthy craft, with crews large enough to fight boarding actions when required. These boats are not a match, however, for ships of more 'civilized' peoples. These ships, however, have better sea keeping qualities than many craft developed for the relatively calm waters of the Mediterranean. They can carry large cargoes - or raiding parties - across many trackless miles of sea.

Stats

Rank in roster
Men per unit6█········· 0%
Attack8█········· 9%
Charge bonus0█········· 0%
Defence8█········· 0%
· armour3██········ 21%
· defence skill5█········· 0%
· shield0█········· 0%
Morale8██········ 19%
DisciplineNormal
TrainingHighly trained
Recruitment cost756 dn█········· 1%
Upkeep per turn188 dn█········· 6%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack8—Charge bonus0—Typemelee · other—Damagepiercing—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total8—Armour3—Defence skill5—Shield0—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / 0 / 0 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / —Extra fatigue in hot climates0Spacing between men: close / loose1.2 × 2.16 m / 2.4 × 2.88 mDefault ranks3

The mod gives this unit more than one set of numbers. The figures above are one of them, so check in-game if the exact values matter.

Who can recruit it

A core roster unit for 116 factions, each able to raise it anywhere they hold the right building:

Aedui · Allobroges · Ambrones · Anartes · Aorsi · Apuani · Ardiaei · Arevaci · Arse · Arshi · Arverni · Asta · Astures · Aulerci · Bastarnae · Basti · Belgae · Belli · Bituriges · Boii · Breuni · Brigantes · Buri · Cadurci · Caledonii · Cantabri · Cantiaci · Carmo · Carpetani · Catuvellauni · Celtici · Cenomani · Chatti · Chauci · Cherusci · Chorasmia · Cimbri · Cisalpine Boii · Corsi · Costoboci

…and 76 more.

Exactly what a settlement must have, route by route (4)
BuildingAlso requiresBuildingAlso requiresBuildingAlso requiresBuildingAlso requires
Trade PortGovernment Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not in winter in a sub-arctic or alpine region · Garrison Building or Tier 1 Military Industrial ComplexShipwrightGovernment Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not in winter in a sub-arctic or alpine region · Garrison Building or Tier 1 Military Industrial ComplexDockyardGovernment Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not in winter in a sub-arctic or alpine region · Garrison Building or Tier 1 Military Industrial ComplexThe Cothon of CarthageGovernment Building (Dependency, Indirect Rule, Direct Rule or Homeland) · Garrison Building or Tier 1 Military Industrial Complex