Description
Numidian javelinmen are fast moving skirmishers trained from infancy in the use of the javelin for hunting. They are recruited from amongst nomadic peoples who need their weapon skills to survive in harsh conditions.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 13 | ██████···· 57% |
| Charge bonus | 3 | ██········ 16% |
| Defence | 19 | ██········ 17% |
| · armour | 1 | █········· 0% |
| · defence skill | 16 | ███······· 28% |
| · shield | 2 | ███······· 25% |
| Morale | 8 | ██········ 19% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 1,175 dn | █········· 7% |
| Upkeep per turn | 430 dn | ██········ 16% |
| Turns to recruit | 3 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 13 | 5 | Charge bonus | 3 | 3 | Type | thrown · archery | melee · simple | Damage | piercing | piercing |
| Projectile | javelin | — | Range | 60 | — | Ammunition | 7 | — | Properties | Thrown | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 19 | — | Armour | 1 | — | Defence skill | 16 | — | Shield | 2 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 8 / 0 / 8 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | -2 | Collision mass per man (1.0 is normal) | 0.82 | Spacing between men: close / loose | 1.2 × 2.8 m / 2.16 × 5.04 m |
| Default ranks | 5 |
In battle: Very good stamina
Who can recruit it
A core roster unit for 7 factions, each able to raise it anywhere they hold the right building:
Garamantes · Libyans · Masaesyli · Massylii · Mauri · Musulamii · Nasamones
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (5)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Tier 2 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Tier 2 Military Industrial Complex · Tier 1 Colony | Direct Rule | Tier 2 Military Industrial Complex · Tier 1 Colony | Homeland | Tier 2 Military Industrial Complex |
| Any settlement | Tier 2 Military Industrial Complex · Numidian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Numidian | 31 |


