Numidian Slingers


Class: missile · Category: infantry · Men per unit: 40
Description
Numidian Slingers were highly skilled missile troops but were at a huge disadvantage in hand-to-hand combat, especially against cavalry. They could maintain a sustained and concentrated barrage on enemies and then fall back rapidly to avoid hand-to-hand combat. Slingers carried a shoulder bag with many pieces of stone shot (they could also use stones picked up on the battlefield) and several spare slings including slings of different length for greater or lesser range.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 7 | █········· 6% |
| Charge bonus | 1 | █········· 4% |
| Defence | 13 | █········· 5% |
| · armour | 2 | █········· 13% |
| · defence skill | 11 | █········· 6% |
| · shield | 0 | █········· 0% |
| Morale | 7 | █········· 10% |
| Discipline | Low | |
| Training | Untrained | |
| Recruitment cost | 1,307 dn | █········· 10% |
| Upkeep per turn | 478 dn | ██········ 19% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 7 | 3 | Charge bonus | 1 | 1 | Type | missile · archery | melee · simple | Damage | blunt | piercing |
| Projectile | stone | — | Range | 150 | — | Ammunition | 40 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 13 | — | Armour | 2 | — | Defence skill | 11 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / 0 / 0 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | -2 | Collision mass per man (1.0 is normal) | 0.83 | Spacing between men: close / loose | 1.2 × 2.8 m / 2.16 × 5.04 m |
| Default ranks | 5 |
In battle: Very good stamina
Who can recruit it
A core roster unit for 7 factions, each able to raise it anywhere they hold the right building:
Garamantes · Libyans · Masaesyli · Massylii · Mauri · Musulamii · Nasamones
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Numidian | 31 |
