Description
Rhodes was one of the major and most successful naval powers of the Hellenistic period. Despite the small size of the island and its population, the Rhodians became an influential player in 'world' politics from the end of the 4th century on. The reasons were manifold, but the base of its power lay in the synoicism of is three poleis Ialysos, Kamiros and Lindos into a single city-state, also named Rhodos (Ῥόδος) in 408/407 BC ((Diod. XIII, 75, 1), probably as a measure to strengthen the island's defenses against a possible Athenian invasion. The layout of the city followed the grid plan devised by Hippodamos of Miletos, which would later be used for hundreds of cities in North America. A large artificial harbour strengthened the impression of a wealthy and powerful polis (Strab. XIV, 2, 5).
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 12 | █████····· 48% |
| Charge bonus | 11 | ████······ 38% |
| Defence | 37 | ██████···· 64% |
| · armour | 9 | █████····· 50% |
| · defence skill | 23 | ███████··· 65% |
| · shield | 5 | ██████···· 57% |
| Morale | 12 | ██████···· 57% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 1,909 dn | █████····· 45% |
| Upkeep per turn | 699 dn | ███████··· 66% |
| Turns to recruit | 3 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 12 | 12 | Charge bonus | 11 | 14 | Type | thrown · blade | melee · blade | Damage | piercing | slashing |
| Projectile | javelin | — | Range | 60 | — | Ammunition | 5 | — | Properties | Thrown | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 37 | — | Armour | 9 | — | Defence skill | 23 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 1 | Collision mass per man (1.0 is normal) | 1.13 | Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (5)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Trade Port · Tier 2 Military Industrial Complex · Rhodian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Trade Port · Tier 2 Military Industrial Complex · Tier 1 Colony | Homeland | Trade Port · Garrison Building or Tier 1 Military Industrial Complex |
| Any settlement | Trade Port · Tier 2 Military Industrial Complex · Rhodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Rhodian | 2 |


