Description
Sakae were the name given to many tribes, the vast majority of which were located in what is now Kazakstan, Tajikistan and Siberia and, with amazing finds from areas as diverse as Pazyryk and the territories in what is now Uzbekistan, Tajikistan and Eastern Siberia of Russia. Though their name is a synonym to that of the Skythai, and they did belong to the wide-ranging Indo-Iranian branch of the Indo-Europeans, there were actual and varied differences between them and the Skythai. Even so, looking at the Pazyryk man riding off and his lady watching him go, one can't help but notice the varied similarities between them and the Ossetians of today, the 'Sarmatians' and Western Iranians, their only known living descendants. The "ballerina style" way of riding, which is depicted in the way they ride their horses, and their dress are so alike that the man of Pazyryk could be living and dancing now among his Ossetian cousins.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 32 | ██········ 23% |
| Attack | 11 | ███······· 34% |
| Charge bonus | 15 | ██████···· 64% |
| Defence | 16 | █········· 10% |
| · armour | 3 | ██········ 21% |
| · defence skill | 13 | █········· 13% |
| · shield | 0 | █········· 0% |
| Morale | 9 | ███······· 26% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 1,854 dn | ████······ 42% |
| Upkeep per turn | 709 dn | ███████··· 67% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 11 | 11 | Charge bonus | 15 | 20 | Type | missile · archery | melee · blade | Damage | piercing | slashing |
| Projectile | arrow | — | Range | 170 | — | Ammunition | 30 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 16 | — | Armour | 3 | — | Defence skill | 13 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Mount | light horse | Ground: scrub / sand / forest / snow | 0 / 0 / -3 / 0 | Charge distance | 40 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Spacing between men: close / loose | 2.2 × 5.2 m / 3.96 × 7.28 m | Default ranks | 5 |
In battle: Can form Cantabrian circle · Good stamina
Who can recruit it
A core roster unit for 4 factions, each able to raise it anywhere they hold the right building:
Arshi · Chorasmia · Kucha · Saka
Exactly what a settlement must have, route by route (3)
| Building | Also requires | Building | Also requires | Building | Also requires | ||
|---|---|---|---|---|---|---|---|
| Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |


