Description
Many writers over the years have become lost in the complicated mire of steppe politics, which may look innocent to an outsider, but are a grim matter of life and death to all those involved. Some write of the Scythians and the Saka as one and the same, but these men know nothing of the proud Saka!
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 32 | ██········ 23% |
| Attack | 15 | ███████··· 72% |
| Charge bonus | 40 | ██████████ 99% |
| Defence | 36 | ██████···· 61% |
| · armour | 20 | ██████████ 99% |
| · defence skill | 16 | ███······· 28% |
| · shield | 0 | █········· 0% |
| Morale | 15 | █████████· 91% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 3,564 dn | █████████· 90% |
| Upkeep per turn | 1,363 dn | ██████████ 98% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 15 | 15 | Charge bonus | 40 | 37 | Type | melee · blade | melee · blade | Damage | piercing | slashing |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 36 | — | Armour | 20 | — | Defence skill | 16 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Mount | horse cataphract | Ground: scrub / sand / forest / snow | -8 / -1 / -8 / -1 | Charge distance | 40 |
| Formations | Square · Wedge |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 5 | Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m | Default ranks | 5 |
In battle: Good stamina · Powerful charge
Who can recruit it
A core roster unit for 4 factions, each able to raise it anywhere they hold the right building:
Arshi · Chorasmia · Kucha · Saka
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwide | Homeland | Tier 2 Military Industrial Complex |


