Description
Samnite warriors were fast moving and accomplished ambushers, yet were also capable of fighting in open battle with spear and shield.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 12 | █████····· 48% |
| Charge bonus | 12 | ████······ 42% |
| Defence | 40 | ███████··· 74% |
| · armour | 9 | █████····· 50% |
| · defence skill | 26 | ████████·· 78% |
| · shield | 5 | ██████···· 57% |
| Morale | 11 | ████······ 39% |
| Discipline | Impetuous (may charge without orders) | |
| Training | Highly trained | |
| Recruitment cost | 1,620 dn | ███······· 25% |
| Upkeep per turn | 593 dn | ████······ 39% |
| Turns to recruit | 3 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 12 | 10 | Charge bonus | 12 | 15 | Type | thrown · blade | melee · blade | Damage | piercing | piercing |
| Projectile | pilum_early | — | Range | 40 | — | Ammunition | 2 | — | Properties | Armour-piercing (counts only half the target's armour) · used just before charging into combat | Light spear (braced against cavalry charges from the front) · +8 attack against cavalry |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 40 | — | Armour | 9 | — | Defence skill | 26 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / -1 / -1 / -1 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 2 | Collision mass per man (1.0 is normal) | 1.22 | Spacing between men: close / loose | 1 × 1.05 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Good stamina
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (3)
| Building | Also requires | Building | Also requires | Building | Also requires | ||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 2 Military Industrial Complex · Tier 2 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex | Any settlement | Tier 2 Military Industrial Complex · Samnite area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Samnite | 4 |


