Description
The Scordisci were an ancient tribe centred in what would become the Roman Province of lower Pannonia, at the confluence of the Savus (Sava), Dravus (Drava) and Danube rivers. They were historically notable from the beginning of the third century B.C. until the turn of the common era. At their zenith, their influence stretched over regions comprising parts of the present-day Austria, Croatia, Hungary, Serbia, Slovenia, Slovakia and Bosnia and Herzegovina. Their tribal name may be connected to the name of the Scordus mountain (Šar mountain) which was located between the regions of Illyria and Paionia.
Who can recruit it
A core roster unit for 42 factions, each able to raise it anywhere they hold the right building:
Aedui · Allobroges · Ambrones · Anartes · Apuani · Arverni · Aulerci · Belgae · Bituriges · Boii · Breuni · Cadurci · Cenomani · Cimbri · Cisalpine Boii · Corsi · Eburones · Eravisci · Galatians · Helvetii · Ingauni · Insubres · Nervii · Norici · Osismii · Salassi · Salluvii · Senones · Sequani · Sotiates · Taurisci · Tencteri · Teurisci · Treveri · Tylis · Ubii · Usipetes · Veneti · Veneti (Gauls) · Vindelici
…and 2 more.
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (9)
Areas of recruitment

Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 15 | ███████··· 72% |
| Charge bonus | 16 | ███████··· 69% |
| Defence | 30 | ████······ 43% |
| · armour | 6 | ████······ 38% |
| · defence skill | 19 | ████······ 44% |
| · shield | 5 | ██████···· 57% |
| Morale | 10 | ███······· 29% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 1,604 dn | ██········ 24% |
| Upkeep per turn | 558 dn | ███······· 31% |
| Turns to recruit | 3 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 15 | 15 | Charge bonus | 16 | 21 | Type | thrown · blade | melee · blade | Damage | piercing | slashing |
| Projectile | javelin | — | Range | 50 | — | Ammunition | 2 | — | Properties | Used just before charging into combat | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 30 | — | Armour | 6 | — | Defence skill | 19 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / 0 / 0 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.97 | Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Can sap · Very good stamina


