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Suebian Freemen Cavalry

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Suebian Freemen Cavalry info cardSuebian Freemen Cavalry unit card

Class: heavy · Category: cavalry · Men per unit: 30

Description

Even if the sources do not quite specify from which social group these cavalrymen were drawn, their numbers and equipment show that they must have been wealthy freemen. They cannot simply classified as light or heavy cavalry, but were very flexible and performed both roles with great skills. Surprisingly, despite their complete lack of armor, the Romans ranked Germanic cavalry as among the best cavalry of the ancient world, and often considered them the very best cavalry to serve in Roman armies. In other words, Germanic cavalry performs way above the sum of its parts.

Stats

Rank in roster
Men per unit30█········· 8%
Attack16████████·· 80%
Charge bonus24████████·· 81%
Defence35██████···· 57%
· armour9█████····· 50%
· defence skill21█████····· 54%
· shield5██████···· 57%
Morale12██████···· 57%
DisciplineImpetuous (may charge without orders)
TrainingHighly trained
Recruitment cost2,179 dn██████···· 56%
Upkeep per turn833 dn████████·· 80%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1611Charge bonus2431Typethrown · blademelee · bladeDamagepiercingpiercing
Projectilejavelin—Range50—Ammunition7—PropertiesThrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total35—Armour9—Defence skill21—Shield5—

Condition and terrain

Hit points1Mountgenerals horseModifier against mountshorse +9 · chariot +9 · camel +9Ground: scrub / sand / forest / snow-2 / -1 / -6 / -1
Charge distance40FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates2Spacing between men: close / loose2.2 × 5.2 m / 3.3 × 7.8 mDefault ranks5

Who can recruit it

A core roster unit for 5 factions, each able to raise it anywhere they hold the right building:

Hermunduri · Langobardi · Marcomanni · Quadi · Semnones

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (5)
BuildingAlso requiresBuildingAlso requiresBuildingAlso requiresBuildingAlso requires
Any settlementTier 2 Military Industrial Complex · Suebian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwideIndirect RuleTier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwideDirect RuleTier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwideHomelandTier 2 Military Industrial Complex
Any settlementTier 2 Military Industrial Complex · Suebian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built

Areas of recruitment

Where Suebian Freemen Cavalry can be recruited

ZoneProvinces
Suebian1