Trade goods
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 4 / 14 | Terrain | Karst terrain | Climate | Humid sub tropical | |
| Water source | River | Port | No natural harbour |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Marrucinian, Sabellian, Hispana early | Specialty recruitment | Camillan |
Units raised here
Whoever holds Marrucinia-Vestinia can raise these 6 units here. A faction with one of them on its own roster raises it that way instead.
Sabellian area of recruitment (4 units)
| Unit | Requires | |
|---|---|---|
| Sabellian Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Sabellian Hunters | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Sabellian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Sabellian Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Marrucinian area of recruitment (2 units)

