RTR: Imperium Surrectum
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RIS wiki › Four Romans › units

Socii Cavalry Extraordinarii

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Socii Cavalry Extraordinarii info cardSocii Cavalry Extraordinarii unit card

Class: heavy · Category: cavalry · Men per unit: 30

Reforms: Unlocked by Polybian Reform · Older units become this one with Polybian Reform · No longer recruitable after A New Man: Gaius Marius (switched off), The Late Republican Reforms · Becomes a newer unit with The Late Republican Reforms

Stats

Rank in roster
Men per unit30█········· 8%
Attack11███······· 34%
Charge bonus30█████████· 91%
Defence35██████···· 57%
· armour13████████·· 75%
· defence skill18████······ 38%
· shield4█████····· 48%
Morale12██████···· 57%
DisciplineNormal
TrainingTrained
Recruitment cost2,938 dn████████·· 82%
Upkeep per turn1,183 dn██████████ 95%
Turns to recruit3

Weapons

Its secondary attack is the stronger one: 13 against 11.

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1113Charge bonus3024Typemelee · blademelee · bladeDamagepiercingslashing

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total35—Armour13—Defence skill18—Shield4—

Condition and terrain

Hit points1Mountheavy horseGround: scrub / sand / forest / snow-3 / -1 / -8 / -1Charge distance40
FormationsSquare · Wedge
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates3Spacing between men: close / loose2 × 4.8 m / 3 × 7.2 mDefault ranks5

In battle: Good stamina

Who can recruit it

A core roster unit for 4 factions, each able to raise it anywhere they hold the right building:

The House of Aemilii · The House of Claudii · The House of Cornelii · The Roman Senate

Exactly what a settlement must have, route by route (2)
BuildingAlso requiresBuildingAlso requires
Direct RuleTier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwide · Polybian Reform · not The Late Republican ReformsHomelandTier 2 Military Industrial Complex · Polybian Reform