Iranian
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Part of the Iranian group. Held in 0 of 287 regions · the state belief of 5 factions
Where it is on the map
No region on the map holds this belief at the campaign start.
The people it belongs to
No region lists Iranian people among its population.
Who follows it
5 of the 239 factions hold this as their state belief. Between them they hold 6 settlements at the campaign start.
| Faction | Culture | Provinces | Faction | Culture | Provinces | Faction | Culture | Provinces | Faction | Culture | Provinces |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Iranian | 2 | Iranian | 2 | Iranian | 1 | Iranian | 1 | ||||
| Iranian | — |
What builds it
These buildings strengthen the belief where it is already held. How much they add depends on how strong it already is there: the columns run from a weak minority (1) to where it is the majority.
| Where | 1 | 2 | 3 | majority | Where | 1 | 2 | 3 | majority | Where | 1 | 2 | 3 | majority | Where | 1 | 2 | 3 | majority |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dependency | +4 | +8 | +12 | +16 | Direct Rule | +2 | +4 | +6 | +8 | Indirect Rule | +3 | +6 | +9 | +12 | Large Colony | +10 | +10 | +10 | +10 |
| Region Information Scroll | +2 | +4 | +6 | +8 | Small Colony | +6 | +6 | +6 | +6 |
These buildings add the belief only where it is not held yet; that is how it spreads to new regions:
| Where | What | Where | What | ||||
|---|---|---|---|---|---|---|---|
| Large Colony | Iranian belief +16 | Small Colony | Iranian belief +8 |
Other buildings that spread it
These also add the belief, depending on who owns the settlement, what government it has, or whether the belief is already there.
| Where | Amounts | Where | Amounts | Where | Amounts | Where | Amounts |
|---|---|---|---|---|---|---|---|
| Shrine, Temple, Large Temple, Awesome Temple, Pantheion | +1, +2, +4, +6, +8, +10 | Small Colony, Large Colony | +2, +4, +6, +8, +10, +16 | Racing Course (Leisure), Stadion (Leisure), Hippodrome (Leisure), Huge Hippodrome (Leisure) | +1, +2, +3 | Town Theatre (Leisure), Odeon (Leisure), Theatre (Leisure), Great Theatre (Leisure) | +2, +5, +7 |
| Small School (Civic), Academy (Civic), Great Academy (Civic) | +1, +2, +3 | Court of Law (Civic), Magnificent Court of Law (Civic) | +1, +2 | Amber Exports (Urban) | +2 | Homeland | +16 |
| Region Information Scroll | +16 |
What it unlocks
Nothing. No building and no unit depends on a belief. Nor does any belief cause unrest against another in RIS, whether they share a group or not.
Its group
The Iranian group holds this belief alone.
