Arab Camel Archers


Class: missile · Category: cavalry · Men per unit: 32
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 32 | ██········ 23% |
| Attack | 7 | █········· 6% |
| Charge bonus | 8 | ███······· 31% |
| Defence | 22 | ██········ 23% |
| · armour | 5 | ████······ 35% |
| · defence skill | 17 | ████······ 35% |
| · shield | 0 | █········· 0% |
| Morale | 8 | ██········ 19% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 1,552 dn | ██········ 20% |
| Upkeep per turn | 625 dn | █████····· 48% |
| Turns to recruit | 2 |
Weapons
Its secondary attack is the stronger one: 8 against 7.
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 7 | 8 | Charge bonus | 8 | 11 | Type | missile · archery | melee · blade | Damage | piercing | slashing |
| Projectile | arrow | — | Range | 170 | — | Ammunition | 25 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 22 | — | Armour | 5 | — | Defence skill | 17 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Mount | camel | Ground: scrub / sand / forest / snow | -1 / 5 / -4 / 4 | Charge distance | 40 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | -2 | Spacing between men: close / loose | 2.2 × 5.2 m / 3.96 × 7.28 m | Default ranks | 5 |
In battle: Very good stamina
Who can recruit it
A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:
Gerrha · Hadhramaut · Himyar · Lihyan · Minaeans · Nabataea · Palmyra · Qataban · Saba · Thamud
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (5)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource camels or camels supplied factionwide | Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony · Requires resource camels or camels supplied factionwide | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony · Requires resource camels or camels supplied factionwide | Homeland | Garrison Building or Tier 1 Military Industrial Complex |
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Areas of recruitment
| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Arab | 0 |
