RTR: Imperium Surrectum
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Arab Warriors

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Arab Warriors info cardArab Warriors unit card

Class: light · Category: infantry · Men per unit: 60

Stats

Rank in roster
Men per unit60█████████· 87%
Attack8█········· 9%
Charge bonus2█········· 11%
Defence22██········ 23%
· armour3██········ 21%
· defence skill17████······ 35%
· shield2███······· 25%
Morale7█········· 10%
DisciplineLow
TrainingUntrained
Recruitment cost1,516 dn██········ 18%
Upkeep per turn555 dn███······· 30%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack85Charge bonus23Typethrown · blademelee · bladeDamagepiercingpiercing
Projectilejavelin—Range50—Ammunition4—PropertiesUsed just before charging into combat · thrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total22—Armour3—Defence skill17—Shield2—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / 0 / 0 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates-2Collision mass per man (1.0 is normal)0.84Spacing between men: close / loose1 × 1.2 m / 2 × 2.4 m
Default ranks5

In battle: Can hide in long grass · Can sap · Very good stamina

Who can recruit it

A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:

Gerrha · Hadhramaut · Himyar · Lihyan · Minaeans · Nabataea · Palmyra · Qataban · Saba · Thamud

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)

Areas of recruitment

ZoneProvinces
Arab0