Persian Spearmen-Archers


Class: missile · Category: infantry · Men per unit: 40
Description
The Arians are situated just to the west of Bactria and are an Iranian people that have long served the empires of the east. Their weaponry is exemplary of the strong archery tradition which dominates the eastern militaries. Armed with a powerful bow and a thrusting spear, these soldiers can fend for themselves in the melee. However, their lack of armour makes it hard for them to survive a forceful assault.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 10 | ██········ 19% |
| Charge bonus | 3 | ██········ 16% |
| Defence | 19 | ██········ 17% |
| · armour | 3 | ██········ 21% |
| · defence skill | 16 | ███······· 28% |
| · shield | 0 | █········· 0% |
| Morale | 8 | ██········ 19% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 1,542 dn | ██········ 19% |
| Upkeep per turn | 564 dn | ███······· 32% |
| Turns to recruit | 3 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 10 | 4 | Charge bonus | 3 | 3 | Type | missile · archery | melee · blade | Damage | piercing | piercing |
| Projectile | arrow | — | Range | 170 | — | Ammunition | 25 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 19 | — | Armour | 3 | — | Defence skill | 16 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Modifier against mounts | horse +1 · chariot +1 · camel +1 | Ground: scrub / sand / forest / snow | 0 / 0 / 0 / 0 | Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | -2 | Collision mass per man (1.0 is normal) | 0.83 | Spacing between men: close / loose | 1 × 2.4 m / 1.8 × 4.32 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Very good stamina
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (5)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Tier 2 Military Industrial Complex · Persian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Tier 2 Military Industrial Complex · Tier 1 Colony | Direct Rule | Tier 2 Military Industrial Complex · Tier 1 Colony | Homeland | Tier 2 Military Industrial Complex |
| Any settlement | Tier 2 Military Industrial Complex · Persian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built |
Areas of recruitment
| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Persian | 0 |
