Armenian Horse Archers


Class: missile · Category: cavalry · Men per unit: 32
Description
The Horse archer had a very wide and varied reign. Deadly with a bow and highly mobile, horse archers are thorns in the side of any opponent. The first were the Scythians, who, at the invitation of the Assyrians wrought havoc on all they met. This, in turn aided many of the Assyrian neighbours to join forces and destroy them utterly. Then the Neo-Babylonian empire rose along with the Median one to the North. Persians (dwelling in present day S. Iran to N. Iran) took power and they, in turn, under Cyrus annihilated the Neo-Babylonian empire. Horse archer armies have found considerable success throughout the ages. The combination of speed, range and mobility make these troops difficult to deal with, even for the most skilled of generals.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 32 | ██········ 23% |
| Attack | 10 | ██········ 19% |
| Charge bonus | 15 | ██████···· 64% |
| Defence | 15 | █········· 8% |
| · armour | 1 | █········· 0% |
| · defence skill | 14 | ██········ 18% |
| · shield | 0 | █········· 0% |
| Morale | 8 | ██········ 19% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 1,603 dn | ██········ 24% |
| Upkeep per turn | 645 dn | █████····· 51% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 10 | 7 | Charge bonus | 15 | 15 | Type | missile · archery | melee · blade | Damage | piercing | piercing |
| Projectile | arrow | — | Range | 170 | — | Ammunition | 25 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 15 | — | Armour | 1 | — | Defence skill | 14 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Mount | light horse | Ground: scrub / sand / forest / snow | 0 / 0 / -3 / 0 | Charge distance | 40 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | -2 | Spacing between men: close / loose | 2.2 × 5.2 m / 3.96 × 7.28 m | Default ranks | 5 |
In battle: Can form Cantabrian circle · Very good stamina
Who can recruit it
A core roster unit for 9 factions, each able to raise it anywhere they hold the right building:
Albanians · Armenia · Armenia Minor · Colchians · Commagene · Heniochi · Iberians · Mossynoeci · Sophene
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Armenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |
Areas of recruitment
| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Armenian | 0 |
