Asian Skirmishers


Class: missile · Category: infantry · Men per unit: 40
Description
The people of Western Asia are diverse, numerous, and fierce, and have a long tradition in warfare. These skirmishers rush forward to pepper an enemy with javelins, and then withdraw in good order before a counterattack can be organised. They are skirmishers and not intended to hold a position in a battle line. Instead, their job is to harass and disrupt enemy units as well as screen the main force of the army. They are also adept - as their abilities would suggest - at staging tactical ambushes.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 10 | ██········ 19% |
| Charge bonus | 1 | █········· 4% |
| Defence | 14 | █········· 6% |
| · armour | 3 | ██········ 21% |
| · defence skill | 8 | █········· 2% |
| · shield | 3 | ████······ 37% |
| Morale | 4 | █········· 0% |
| Discipline | Low | |
| Training | Untrained | |
| Recruitment cost | 814 dn | █········· 2% |
| Upkeep per turn | 298 dn | █········· 9% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 10 | 3 | Charge bonus | 1 | 1 | Type | thrown · archery | melee · simple | Damage | piercing | piercing |
| Projectile | javelin | — | Range | 60 | — | Ammunition | 7 | — | Properties | Thrown | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 14 | — | Armour | 3 | — | Defence skill | 8 | — | Shield | 3 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 8 / 0 / 8 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | -2 | Collision mass per man (1.0 is normal) | 0.89 | Spacing between men: close / loose | 1.2 × 2.8 m / 2.16 × 5.04 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Very good stamina
Who can recruit it
A core roster unit for 18 factions, each able to raise it anywhere they hold the right building:
Albanians · Aradus · Armenia · Armenia Minor · Atropatene · Characene · Colchians · Commagene · Hasmoneans · Heniochi · Iberians · Mossynoeci · Osrhoene · Parni · Persis · Sidon · Sophene · Tyre
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Isaurian area of recruitment · not Persian area of recruitment · not Phrygian area of recruitment · not Greco Bactrian area of recruitment · not Greek area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |
Areas of recruitment
| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Asian | 0 |
