Athenian Epibatai


Class: light · Category: infantry · Men per unit: 40
Description
Athenian Marines or Epibatai were never numerous, but they are trained to fight with every possible weapon in every kind of situation. These men of the Hoplite class serve aboard Athenian warships, but can also be used for landing operations or to defend your coasts and harbours against the enemy. Protected by reinforced Linothorakes, a round Aspis shield and Attic helmets produced in the Kerameikos, they use their curved Kopis swords to hack at the enemy at close quarters, the usual way of fighting on the board of a triere. Their shield portrays a dolphin jumping over a trident against a background that resembles a sun disc lighting up the open sea. Such devotions were supposed to appease the sea god Poseidon, whom the Athenians had rejected in his competition with Athena.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 11 | ███······· 34% |
| Charge bonus | 10 | ████······ 35% |
| Defence | 34 | ██████···· 55% |
| · armour | 9 | █████····· 50% |
| · defence skill | 20 | █████····· 48% |
| · shield | 5 | ██████···· 57% |
| Morale | 11 | ████······ 39% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 1,741 dn | ███······· 34% |
| Upkeep per turn | 637 dn | █████····· 50% |
| Turns to recruit | 3 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 11 | 11 | Charge bonus | 10 | 12 | Type | thrown · blade | melee · blade | Damage | piercing | slashing |
| Projectile | javelin | — | Range | 60 | — | Ammunition | 5 | — | Properties | Thrown | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 34 | — | Armour | 9 | — | Defence skill | 20 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 1 | Collision mass per man (1.0 is normal) | 1.13 | Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (5)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Athenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Trade Port · Garrison Building or Tier 1 Military Industrial Complex |
| Any settlement | Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Athenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built |
Areas of recruitment
| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Athenian | 0 |
