RTR: Imperium Surrectum
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Campanian Javelinmen

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Campanian Javelinmen info cardCampanian Javelinmen unit card

Class: missile · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit40███······· 30%
Attack11███······· 34%
Charge bonus2█········· 11%
Defence19██········ 17%
· armour1█········· 0%
· defence skill16███······· 28%
· shield2███······· 25%
Morale6█········· 6%
DisciplineLow
TrainingUntrained
Recruitment cost945 dn█········· 4%
Upkeep per turn346 dn█········· 12%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack115Charge bonus22Typethrown · archerymelee · bladeDamagepiercingpiercing
Projectilejavelin—Range60—Ammunition7—PropertiesThrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total19—Armour1—Defence skill16—Shield2—

Condition and terrain

Hit points1Modifier against mountshorse +1 · chariot +1 · camel +1Ground: scrub / sand / forest / snow8 / 0 / 8 / 0Charge distance30
FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Collision mass per man (1.0 is normal)0.84Spacing between men: close / loose1.1 × 2.6 m / 1.98 × 4.68 m
Default ranks5

In battle: Very good stamina

Who can recruit it

A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:

Capua · Mamertines

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (3)

Areas of recruitment

ZoneProvinces
Campanian0