Sword Warband


Class: light · Category: infantry · Men per unit: 60
Description
The Celts were excellent swordsmen and feared throughout Europe and the Mediterranean; they were at the forefront of any Celtic army and widely found as mercenaries. The Celts were "… madly fond of war, high spirited and quick to battle…" (Strabo, Geog., 4.4.2).
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 60 | █████████· 87% |
| Attack | 7 | █········· 6% |
| Charge bonus | 4 | ██········ 21% |
| Defence | 21 | ██········ 21% |
| · armour | 1 | █········· 0% |
| · defence skill | 15 | ██········ 24% |
| · shield | 5 | ██████···· 57% |
| Morale | 7 | █········· 10% |
| Discipline | Impetuous (may charge without orders) | |
| Training | Untrained | |
| Recruitment cost | 1,539 dn | ██········ 19% |
| Upkeep per turn | 535 dn | ███······· 25% |
| Turns to recruit | 2 |
Weapons
Its secondary attack is the stronger one: 9 against 7.
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 7 | 9 | Charge bonus | 4 | 9 | Type | thrown · blade | melee · blade | Damage | piercing | slashing |
| Projectile | javelin | — | Range | 60 | — | Ammunition | 5 | — | Properties | Used just before charging into combat · thrown | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 21 | — | Armour | 1 | — | Defence skill | 15 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / 0 / 0 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.91 | Spacing between men: close / loose | 1.1 × 1.3 m / 2.2 × 2.6 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Can sap · Very good stamina
Who can recruit it
A core roster unit for 38 factions, each able to raise it anywhere they hold the right building:
Aedui · Allobroges · Ambrones · Anartes · Apuani · Arverni · Aulerci · Belgae · Bituriges · Boii · Breuni · Cadurci · Cenomani · Cisalpine Boii · Corsi · Eburones · Eravisci · Gallic Veneti · Gallic Volcae · Helvetii · Ingauni · Insubres · Nervii · Norici · Osismii · Salassi · Salluvii · Senones · Sequani · Sotiates · Taurisci · Tencteri · Teurisci · Treveri · Ubii · Usipetes · Vindelici · Volcae
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |
Areas of recruitment
| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Gallic | 0 |
