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DescriptionStatsWho can recruit it
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Galatian Slingers

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Galatian Slingers info cardGalatian Slingers unit card

Class: missile · Category: infantry · Men per unit: 40

Description

The sling was a common missile weapon used throughout the Celtic world. While Galatian warriors celebrated prowess in hand-to-hand combat with sword and spear, it appears that missile weapons such as the bow and the sling were in wide use. Galatian boys became proficient with the sling very early in life, using it to protect crops and livestock from birds and predators. Some - particularly members of the lower social and economic strata of society, who were less likely to serve in the warbands and well-armed retinues - retained their skill with the sling, an ability that could be put to good use in war.

Stats

Rank in roster
Men per unit40███······· 30%
Attack6█········· 3%
Charge bonus0█········· 0%
Defence11█········· 2%
· armour1█········· 0%
· defence skill8█········· 2%
· shield2███······· 25%
Morale5█········· 4%
DisciplineLow
TrainingUntrained
Recruitment cost937 dn█········· 3%
Upkeep per turn326 dn█········· 10%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack62Charge bonus00Typemissile · archerymelee · simpleDamagebluntpiercing
Projectilestone—Range150—Ammunition35—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total11—Armour1—Defence skill8—Shield2—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / 0 / 0 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Collision mass per man (1.0 is normal)0.82Spacing between men: close / loose1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 3 factions, each able to raise it anywhere they hold the right building:

Galatians · Scordisci · Tylis

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)

Areas of recruitment

ZoneProvinces
Galatian0