Galatian Warband


Class: spearmen · Category: infantry · Men per unit: 60
Description
This light spear infantry made up a big part of Celtic armies. Having joined a warband, these younger sons of Galatian commoners are hoping to win sufficient glory, recognition and gold in war to become landowners themselves. Armed with spear, sword, and shield, these warriors would usually fight defensively in close formations.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 60 | █████████· 87% |
| Attack | 5 | █········· 0% |
| Charge bonus | 4 | ██········ 21% |
| Defence | 28 | ████······ 38% |
| · armour | 1 | █········· 0% |
| · defence skill | 22 | ██████···· 61% |
| · shield | 5 | ██████···· 57% |
| Morale | 7 | █········· 10% |
| Discipline | Impetuous (may charge without orders) | |
| Training | Untrained | |
| Recruitment cost | 1,493 dn | ██········ 17% |
| Upkeep per turn | 519 dn | ██········ 23% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 5 | — | Charge bonus | 4 | — | Type | melee · blade | — | Damage | piercing | — |
| Properties | Light spear (braced against cavalry charges from the front) · +8 attack against cavalry | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 28 | — | Armour | 1 | — | Defence skill | 22 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | -1 / 0 / -2 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / — | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.91 | Spacing between men: close / loose | 1.1 × 1.3 m / 2.2 × 2.6 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Very good stamina
Who can recruit it
A core roster unit for 3 factions, each able to raise it anywhere they hold the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |
Areas of recruitment
| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Galatian | 0 |
