Celtic Light Cavalry


Class: missile · Category: cavalry · Men per unit: 30
Description
The Celts were famous for their cavalry and their Light Cavalry was well mounted on strong horses, and capable of operating both as mounted skirmishers and as shock cavalry, fighting in close order.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 30 | █········· 8% |
| Attack | 10 | ██········ 19% |
| Charge bonus | 21 | ████████·· 76% |
| Defence | 21 | ██········ 21% |
| · armour | 1 | █········· 0% |
| · defence skill | 16 | ███······· 28% |
| · shield | 4 | █████····· 48% |
| Morale | 10 | ███······· 29% |
| Discipline | Impetuous (may charge without orders) | |
| Training | Untrained | |
| Recruitment cost | 1,574 dn | ██········ 22% |
| Upkeep per turn | 602 dn | ████······ 41% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 10 | 8 | Charge bonus | 21 | 27 | Type | thrown · archery | melee · blade | Damage | piercing | piercing |
| Projectile | javelin | — | Range | 60 | — | Ammunition | 7 | — | Properties | Thrown | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 21 | — | Armour | 1 | — | Defence skill | 16 | — | Shield | 4 | — |
Condition and terrain
| Hit points | 1 | Mount | light horse | Ground: scrub / sand / forest / snow | 0 / 0 / -4 / 0 | Charge distance | 40 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Spacing between men: close / loose | 2.2 × 5.2 m / 3.96 × 7.28 m | Default ranks | 5 |
In battle: Can form Cantabrian circle · Good stamina
Who can recruit it
A core roster unit for 42 factions, each able to raise it anywhere they hold the right building:
Aedui · Allobroges · Ambrones · Anartes · Apuani · Arverni · Aulerci · Belgae · Bituriges · Boii · Breuni · Cadurci · Cenomani · Cimbri · Cisalpine Boii · Corsi · Eburones · Eravisci · Galatians · Gallic Veneti · Gallic Volcae · Helvetii · Ingauni · Insubres · Nervii · Norici · Osismii · Salassi · Salluvii · Scordisci · Senones · Sequani · Sotiates · Taurisci · Tencteri · Teurisci · Treveri · Tylis · Ubii · Usipetes
…and 2 more.
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (6)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Aeduian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · not Aeduian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Belgic area of recruitment · not Aeduian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony |
| Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |
