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Celtic Light Cavalry

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Celtic Light Cavalry info cardCeltic Light Cavalry unit card

Class: missile · Category: cavalry · Men per unit: 30

Description

The Celts were famous for their cavalry and their Light Cavalry was well mounted on strong horses, and capable of operating both as mounted skirmishers and as shock cavalry, fighting in close order.

Stats

Rank in roster
Men per unit30█········· 8%
Attack10██········ 19%
Charge bonus21████████·· 76%
Defence21██········ 21%
· armour1█········· 0%
· defence skill16███······· 28%
· shield4█████····· 48%
Morale10███······· 29%
DisciplineImpetuous (may charge without orders)
TrainingUntrained
Recruitment cost1,574 dn██········ 22%
Upkeep per turn602 dn████······ 41%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack108Charge bonus2127Typethrown · archerymelee · bladeDamagepiercingpiercing
Projectilejavelin—Range60—Ammunition7—PropertiesThrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total21—Armour1—Defence skill16—Shield4—

Condition and terrain

Hit points1Mountlight horseGround: scrub / sand / forest / snow0 / 0 / -4 / 0Charge distance40
FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Spacing between men: close / loose2.2 × 5.2 m / 3.96 × 7.28 mDefault ranks5

In battle: Can form Cantabrian circle · Good stamina

Who can recruit it

A core roster unit for 42 factions, each able to raise it anywhere they hold the right building:

Aedui · Allobroges · Ambrones · Anartes · Apuani · Arverni · Aulerci · Belgae · Bituriges · Boii · Breuni · Cadurci · Cenomani · Cimbri · Cisalpine Boii · Corsi · Eburones · Eravisci · Galatians · Gallic Veneti · Gallic Volcae · Helvetii · Ingauni · Insubres · Nervii · Norici · Osismii · Salassi · Salluvii · Scordisci · Senones · Sequani · Sotiates · Taurisci · Tencteri · Teurisci · Treveri · Tylis · Ubii · Usipetes

…and 2 more.

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (6)

Areas of recruitment

ZoneProvincesZoneProvincesZoneProvinces
Belgic0Galatian0Gallic0