RTR: Imperium Surrectum
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Getic Archers

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Getic Archers info cardGetic Archers unit card

Class: missile · Category: infantry · Men per unit: 40

Description

The Getai were famed for their archery skills in the ancient world, as the bow was one of their most important and powerful weapons. The Geto-Dacian archers, either on foot or horseback, used composite bows to shoot waves of arrows from a distance, thinning the enemy lines before a charge. As if the power of the composite bow wasn't enough, the arrow tips were dipped in viper venom thus making them even a more deadly opponent. However, the archers should not be used without serious consideration in melee combat as they lack armour and carry only a knife or short sword for hand-to-hand combat.

Stats

Rank in roster
Men per unit40███······· 30%
Attack10██········ 19%
Charge bonus2█········· 11%
Defence15█········· 8%
· armour3██········ 21%
· defence skill12█········· 9%
· shield0█········· 0%
Morale6█········· 6%
DisciplineLow
TrainingUntrained
Recruitment cost1,430 dn█········· 14%
Upkeep per turn497 dn██········ 20%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack103Charge bonus23Typemissile · archerymelee · bladeDamagepiercingslashing
Projectilearrow—Range170—Ammunition30—Properties—Armour-piercing (counts only half the target's armour)

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total15—Armour3—Defence skill12—Shield0—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / 0 / 0 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Collision mass per man (1.0 is normal)0.83Spacing between men: close / loose1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 5 factions, each able to raise it anywhere they hold the right building:

Buri · Costoboci · Crobyzi · Getae · Tyragetae

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)

Areas of recruitment

ZoneProvinces
Getic0