Getic Slingers


Class: missile · Category: infantry · Men per unit: 40
Description
The Getai slingers were in many ways similar to their counterparts in the Mediterranean world. Being at the lowest level in their society the slingers were part of the komati class. They carry little importance in their society, but on the battlefield even the tiniest pebble can turn a battle. They usually carried several slings used for various distances and projectiles either from led or stone. The lead projectiles were usually sharpened at both ends. For protection they usually only had a small leather or wooden shield and a knife for close combat. They are best used to pin down an enemy line and then should rapidly be withdrawn as they are very vulnerable in melee combat.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 6 | █········· 3% |
| Charge bonus | 0 | █········· 0% |
| Defence | 11 | █········· 2% |
| · armour | 1 | █········· 0% |
| · defence skill | 8 | █········· 2% |
| · shield | 2 | ███······· 25% |
| Morale | 5 | █········· 4% |
| Discipline | Low | |
| Training | Untrained | |
| Recruitment cost | 937 dn | █········· 3% |
| Upkeep per turn | 326 dn | █········· 10% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 6 | 2 | Charge bonus | 0 | 0 | Type | missile · archery | melee · simple | Damage | blunt | piercing |
| Projectile | stone | — | Range | 150 | — | Ammunition | 35 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 11 | — | Armour | 1 | — | Defence skill | 8 | — | Shield | 2 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / 0 / 0 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.82 | Spacing between men: close / loose | 1.2 × 2.8 m / 2.16 × 5.04 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Very good stamina
Who can recruit it
A core roster unit for 5 factions, each able to raise it anywhere they hold the right building:
Buri · Costoboci · Crobyzi · Getae · Tyragetae
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |
Areas of recruitment
| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Getic | 0 |
