Description
The infamous Harian terrors of the night. Weapons, shields and bodies painted pitch black, and only striking in the darkest of nights. Like an army of ghosts, they strike fear into the hearts of their enemies.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 15 | ███████··· 72% |
| Charge bonus | 10 | ████······ 35% |
| Defence | 29 | ████······ 40% |
| · armour | 1 | █········· 0% |
| · defence skill | 23 | ███████··· 65% |
| · shield | 5 | ██████···· 57% |
| Morale | 11 | ████······ 39% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 1,633 dn | ███······· 26% |
| Upkeep per turn | 568 dn | ███······· 33% |
| Turns to recruit | 3 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 15 | 12 | Charge bonus | 10 | 10 | Type | thrown · blade | melee · blade | Damage | piercing | piercing |
| Projectile | javelin | — | Range | 50 | — | Ammunition | 3 | — | Properties | Thrown | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 29 | — | Armour | 1 | — | Defence skill | 23 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / 0 / 0 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.92 | Spacing between men: close / loose | 1.2 × 1.4 m / 2.4 × 2.8 m |
| Default ranks | 5 |
In battle: Can sap · Frighten nearby enemy infantry · Very good stamina
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (5)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Tier 2 Military Industrial Complex · Harian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Tier 2 Military Industrial Complex · Tier 1 Colony | Direct Rule | Tier 2 Military Industrial Complex · Tier 1 Colony | Homeland | Tier 2 Military Industrial Complex |
| Any settlement | Tier 2 Military Industrial Complex · Harian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built |
Areas of recruitment
| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Harian | 0 |


