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Harian Night Fighters

Main campaignRIS Classic

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Harian Night Fighters info cardHarian Night Fighters unit card

Class: light · Category: infantry · Men per unit: 40

Description

The infamous Harian terrors of the night. Weapons, shields and bodies painted pitch black, and only striking in the darkest of nights. Like an army of ghosts, they strike fear into the hearts of their enemies.

Stats

Rank in roster
Men per unit40███······· 30%
Attack15███████··· 72%
Charge bonus10████······ 35%
Defence29████······ 40%
· armour1█········· 0%
· defence skill23███████··· 65%
· shield5██████···· 57%
Morale11████······ 39%
DisciplineNormal
TrainingUntrained
Recruitment cost1,633 dn███······· 26%
Upkeep per turn568 dn███······· 33%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1512Charge bonus1010Typethrown · blademelee · bladeDamagepiercingpiercing
Projectilejavelin—Range50—Ammunition3—PropertiesThrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total29—Armour1—Defence skill23—Shield5—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / 0 / 0 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Collision mass per man (1.0 is normal)0.92Spacing between men: close / loose1.2 × 1.4 m / 2.4 × 2.8 m
Default ranks5

In battle: Can sap · Frighten nearby enemy infantry · Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Lugii

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (5)

Areas of recruitment

ZoneProvinces
Harian0