RTR: Imperium Surrectum
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Indian Archers

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Indian Archers info cardIndian Archers unit card

Class: missile · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit40███······· 30%
Attack8█········· 9%
Charge bonus0█········· 0%
Defence11█········· 2%
· armour1█········· 0%
· defence skill10█········· 5%
· shield0█········· 0%
Morale4█········· 0%
DisciplineLow
TrainingUntrained
Recruitment cost1,006 dn█········· 4%
Upkeep per turn368 dn█········· 12%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack83Charge bonus08Typemissile · archerymelee · bladeDamagepiercingslashing
Projectilearrow—Range170—Ammunition25—Properties—Armour-piercing (counts only half the target's armour)

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total11—Armour1—Defence skill10—Shield0—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / 0 / 0 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates-2Collision mass per man (1.0 is normal)0.82Spacing between men: close / loose1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:

Indians · Maurya Empire

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)

Areas of recruitment

ZoneProvinces
Indian0