RTR: Imperium Surrectum
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Indian Longbowmen

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Indian Longbowmen info cardIndian Longbowmen unit card

Class: missile · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit40███······· 30%
Attack11███······· 34%
Charge bonus4██········ 21%
Defence18██········ 16%
· armour3██········ 21%
· defence skill15██········ 24%
· shield0█········· 0%
Morale10███······· 29%
DisciplineNormal
TrainingUntrained
Recruitment cost1,526 dn██········ 18%
Upkeep per turn559 dn███······· 31%
Turns to recruit4

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack115Charge bonus412Typemissile · archerymelee · bladeDamagepiercingslashing
Projectilearrow—Range170—Ammunition25—Properties—Armour-piercing (counts only half the target's armour)

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total18—Armour3—Defence skill15—Shield0—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / 0 / 0 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates-2Collision mass per man (1.0 is normal)0.83Spacing between men: close / loose1.1 × 2.6 m / 1.98 × 4.68 m
Default ranks5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:

Indians · Maurya Empire

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)

Areas of recruitment

ZoneProvinces
Indian0