RTR: Imperium Surrectum
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Indian Peltasts

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Indian Peltasts info cardIndian Peltasts unit card

Class: missile · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit40███······· 30%
Attack12█████····· 48%
Charge bonus2█········· 11%
Defence17█········· 13%
· armour3██········ 21%
· defence skill12█········· 9%
· shield2███······· 25%
Morale6█········· 6%
DisciplineLow
TrainingUntrained
Recruitment cost897 dn█········· 3%
Upkeep per turn328 dn█········· 10%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack125Charge bonus210Typethrown · archerymelee · bladeDamagepiercingslashing
Projectilejavelin—Range50—Ammunition6—PropertiesThrownArmour-piercing (counts only half the target's armour)

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total17—Armour3—Defence skill12—Shield2—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow8 / 0 / 8 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates-2Collision mass per man (1.0 is normal)0.84Spacing between men: close / loose1 × 2.4 m / 1.8 × 4.32 m
Default ranks5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:

Indians · Maurya Empire

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)

Areas of recruitment

ZoneProvinces
Indian0