RTR: Imperium Surrectum
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Latin Principes

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Latin Principes info cardLatin Principes unit card

Class: heavy · Category: infantry · Men per unit: 40

Reforms: No longer recruitable after A New Man: Gaius Marius (switched off), Polybian Reform · Becomes a newer unit with Polybian Reform

Stats

Rank in roster
Men per unit40███······· 30%
Attack12█████····· 48%
Charge bonus11████······ 38%
Defence37██████···· 64%
· armour9█████····· 50%
· defence skill23███████··· 65%
· shield5██████···· 57%
Morale11████······ 39%
DisciplineNormal
TrainingHighly trained
Recruitment cost1,373 dn█········· 12%
Upkeep per turn503 dn██········ 20%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1211Charge bonus1112Typethrown · blademelee · bladeDamagepiercingpiercing
Projectilepilum_early—Range40—Ammunition2—PropertiesArmour-piercing (counts only half the target's armour) · used just before charging into combat—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total37—Armour9—Defence skill23—Shield5—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / -1 / 0 / -1Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates1Collision mass per man (1.0 is normal)1.16Spacing between men: close / loose1 × 1.2 m / 2 × 2.4 m
Default ranks5

In battle: Can sap · Good stamina

Who can recruit it

No faction has this on its core roster: it can be raised only in the provinces below.

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (1)

Areas of recruitment

ZoneProvinces
Latin0