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Massaliote Hoplites

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Massaliote Hoplites info cardMassaliote Hoplites unit card

Class: spearmen · Category: infantry · Men per unit: 40

Description

Massalia finds itself in a difficult position. Being the only major Greek polis in Southern Gaul and being surrounded by various Celtic and Ligurian tribes, it must cement its influence over the strange lands it has colonised. The Massaliote aristocracy has strictly upheld its traditional Ionian laws over the centuries since the foundation of the city around 600 BC. The only way to become a respectable member of the ruling council of 600, the timouchoi, is to have children, thus securing the Greek future, and to be the son of someone who has been a citizen of Massalia for over three generations (Strab. IV.1.4). This conservative practice has made the well-off citizenry a small but proud class of men. Though Massalia’s hoplite force was never huge, possibly counting around 6,000 men at its high-point in the 1st century BC (Dietler, Archaeologies of Colonialism, p. 180), it is battle-hardened from constant fighting with the neighbouring tribes (Iust. 43.3). Demonstrating his traditional ways, the Massaliote hoplite is clad in a Linothorax cuirass, a bronze helmet, and greaves; equipped with a dory (a 2-3m/ 6-9 ft spear), and an aspis, a round shield bearing the Massaliote lion.

Stats

Rank in roster
Men per unit40███······· 30%
Attack9█········· 13%
Charge bonus13█████····· 52%
Defence41████████·· 76%
· armour10█████····· 54%
· defence skill26████████·· 78%
· shield5██████···· 57%
Morale10███······· 29%
DisciplineLow
TrainingHighly trained
Recruitment cost1,647 dn███······· 27%
Upkeep per turn603 dn████······ 42%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack9—Charge bonus13—Typemelee · blade—Damagepiercing—
PropertiesLight spear (braced against cavalry charges from the front) · +8 attack against cavalry—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total41—Armour10—Defence skill26—Shield5—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow-1 / -1 / -4 / -1Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / —Extra fatigue in hot climates1Collision mass per man (1.0 is normal)1.11Spacing between men: close / loose1 × 1.05 m / 2 × 2.4 m
Default ranks5

In battle: Can hide in long grass · Can sap · Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Massalia

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)

Areas of recruitment

ZoneProvinces
Massaliote0