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Mercenary Sardinian Archers

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Mercenary Sardinian Archers info cardMercenary Sardinian Archers unit card

Mercenary. Hired from a regional pool, not recruited from a building.

Class: missile · Category: infantry · Men per unit: 40

Description

The Sardi tribes were the fiercely independent, indigenous inhabitants of Sardinia, who were deadly skirmishers and ambushers in their own rugged hills and forests.

Stats

Rank in roster
Men per unit40███······· 30%
Attack8█········· 9%
Charge bonus6███······· 28%
Defence34██████···· 55%
· armour5████······ 35%
· defence skill26████████·· 78%
· shield3████······ 37%
Morale9███······· 26%
DisciplineNormal
TrainingHighly trained
Recruitment cost2,196 dn██████···· 56%
Upkeep per turn536 dn███······· 25%
Turns to recruit3

Weapons

Its secondary attack is the stronger one: 10 against 8.

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack810Charge bonus68Typemissile · archerymelee · bladeDamagepiercingslashing
Projectilearrow—Range120—Ammunition25—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total34—Armour5—Defence skill26—Shield3—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / -1 / 0 / -1Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Collision mass per man (1.0 is normal)0.98Spacing between men: close / loose1 × 1.2 m / 2 × 2.4 m
Default ranks5

In battle: Can sap · Very good stamina

Where to hire it

No mercenary pool on the campaign map offers this unit, so it cannot be hired.