Median Cataphracts


Class: heavy · Category: cavalry · Men per unit: 32
Description
Cataphracts are extremely heavily-armoured cavalry who can turn a battle with one thunderous charge. They are the ultimate in shock cavalry, an armoured battering ram to crash into an enemy position and sweep aside all who stand against them. They are armed with heavy lances for the initial charge and maces for use in close combat. They wear armour that is almost unmatched for weight and protection, and their horses are similarly armoured. On the move they are a wall of metal bearing down on enemies, tipped with razor-sharp spear points.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 32 | ██········ 23% |
| Attack | 13 | ██████···· 57% |
| Charge bonus | 30 | █████████· 91% |
| Defence | 34 | ██████···· 55% |
| · armour | 15 | ████████·· 82% |
| · defence skill | 19 | ████······ 44% |
| · shield | 0 | █········· 0% |
| Morale | 14 | ████████·· 79% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 2,715 dn | ████████·· 76% |
| Upkeep per turn | 1,093 dn | █████████· 93% |
| Turns to recruit | 4 |
Weapons
Its secondary attack is the stronger one: 15 against 13.
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 13 | 15 | Charge bonus | 30 | 24 | Type | melee · blade | melee · blade | Damage | piercing | slashing |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 34 | — | Armour | 15 | — | Defence skill | 19 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Mount | generals horse | Ground: scrub / sand / forest / snow | -2 / -1 / -7 / -1 | Charge distance | 40 |
| Formations | Square · Wedge |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 3 | Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m | Default ranks | 5 |
In battle: Good stamina · Powerful charge
Who can recruit it
A core roster unit for 8 factions, each able to raise it anywhere they hold the right building:
Aradus · Atropatene · Characene · Hasmoneans · Osrhoene · Persis · Sidon · Tyre
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Tier 3 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwide | Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwide | Homeland | Tier 2 Military Industrial Complex | Any settlement | Tier 2 Military Industrial Complex · Median area of recruitment · Dependency only · Tier 1 Colony not built |
Areas of recruitment
| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Median | 0 |
