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Median Cataphracts

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Median Cataphracts info cardMedian Cataphracts unit card

Class: heavy · Category: cavalry · Men per unit: 32

Description

Cataphracts are extremely heavily-armoured cavalry who can turn a battle with one thunderous charge. They are the ultimate in shock cavalry, an armoured battering ram to crash into an enemy position and sweep aside all who stand against them. They are armed with heavy lances for the initial charge and maces for use in close combat. They wear armour that is almost unmatched for weight and protection, and their horses are similarly armoured. On the move they are a wall of metal bearing down on enemies, tipped with razor-sharp spear points.

Stats

Rank in roster
Men per unit32██········ 23%
Attack13██████···· 57%
Charge bonus30█████████· 91%
Defence34██████···· 55%
· armour15████████·· 82%
· defence skill19████······ 44%
· shield0█········· 0%
Morale14████████·· 79%
DisciplineNormal
TrainingHighly trained
Recruitment cost2,715 dn████████·· 76%
Upkeep per turn1,093 dn█████████· 93%
Turns to recruit4

Weapons

Its secondary attack is the stronger one: 15 against 13.

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1315Charge bonus3024Typemelee · blademelee · bladeDamagepiercingslashing

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total34—Armour15—Defence skill19—Shield0—

Condition and terrain

Hit points1Mountgenerals horseGround: scrub / sand / forest / snow-2 / -1 / -7 / -1Charge distance40
FormationsSquare · Wedge
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates3Spacing between men: close / loose2 × 4.8 m / 3 × 7.2 mDefault ranks5

In battle: Good stamina · Powerful charge

Who can recruit it

A core roster unit for 8 factions, each able to raise it anywhere they hold the right building:

Aradus · Atropatene · Characene · Hasmoneans · Osrhoene · Persis · Sidon · Tyre

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
BuildingAlso requiresBuildingAlso requiresBuildingAlso requiresBuildingAlso requires
Any settlementTier 3 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwideDirect RuleTier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwideHomelandTier 2 Military Industrial ComplexAny settlementTier 2 Military Industrial Complex · Median area of recruitment · Dependency only · Tier 1 Colony not built

Areas of recruitment

ZoneProvinces
Median0