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Persian Noble Cavalry

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Persian Noble Cavalry info cardPersian Noble Cavalry unit card

Class: missile · Category: cavalry · Men per unit: 32

Description

These men are the descendants of the Great Kings, the rulers of the immense Achaemenid Empire that once spanned from the edges of Greece to the Indus. Long ago cast down by the wandering barbarian butcher Iskander the so-called 'Great', these proud people have waited long years for the chance at revenge and now, allied with their Parthian cousins, their time has come. Persian nobles ride the best steeds, wield the finest weapons and wear the best armour available. They are a powerful and versatile force, both excellent archers and fearsome in close combat. If only their slaves and henchmen did not cost so much to feed!

Stats

Rank in roster
Men per unit32██········ 23%
Attack12█████····· 48%
Charge bonus26████████·· 83%
Defence32█████····· 49%
· armour16█████████· 90%
· defence skill16███······· 28%
· shield0█········· 0%
Morale12██████···· 57%
DisciplineNormal
TrainingTrained
Recruitment cost3,235 dn█████████· 88%
Upkeep per turn1,302 dn██████████ 97%
Turns to recruit4

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1210Charge bonus2632Typemissile · archerymelee · bladeDamagepiercingpiercing
Projectilearrow—Range170—Ammunition25—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total32—Armour16—Defence skill16—Shield0—

Condition and terrain

Hit points1Mounthalf armoured horseGround: scrub / sand / forest / snow-4 / -1 / -7 / -1Charge distance40
FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates3Spacing between men: close / loose2 × 4.8 m / 3.6 × 6.72 mDefault ranks5

In battle: Can form Cantabrian circle · Good stamina

Who can recruit it

A core roster unit for 9 factions, each able to raise it anywhere they hold the right building:

Aradus · Atropatene · Characene · Hasmoneans · Osrhoene · Parni · Persis · Sidon · Tyre

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
BuildingAlso requiresBuildingAlso requiresBuildingAlso requiresBuildingAlso requires
Any settlementTier 3 Military Industrial Complex · Persian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwideDirect RuleTier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwideHomelandTier 2 Military Industrial ComplexAny settlementTier 2 Military Industrial Complex · Persian area of recruitment · Dependency only · Tier 1 Colony not built

Areas of recruitment

ZoneProvinces
Persian0